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Summary (4)
World of Warcraft

Summary (4)

Learn about the unique Death Knight starting experience in World of Warcraft, including their abilities, runes, and starting zone.

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Learn about the unique Death Knight starting experience in World of Warcraft, including their abilities, runes, and starting zone.

Walkthrough
  1. 1
    Create a Death Knight on any server; they start at level 55.
  2. 2
    Undertake a unique campaign in an abandoned area in the eastern Eastern Plaguelands to learn backstory and acquire gear.
  3. 3
    Complete all quests in the starting zone to receive blue items for each equipment slot and talent points.
  4. 4
    Collect dropped papers and use Crusader Skulls to craft free potions before leaving the zone.
  5. 5
    You cannot leave the starting area until all quests are finished.
Tips
  • Death Knights use Runes to limit abilities; you have two of each type: blood, frost, and plague. Using a rune triggers a 5-second cooldown.
  • Death Knights can dual-wield, use 2H swords or axes, but cannot use ranged weapons or shields. They can also hold a sigil for benefits.
  • Death Knights can focus on DPS and self-healing, and can avoid many attacks.
  • Runeforging allows you to apply a rune (self-enchant) to your weapons.
  • Death Knights are based in Ebon Hold, a floating platform over the Eastern Plaguelands, accessible via Death Gate.
  • From Ebon Hold, you can buy corpse dust for ghouls, forge runes on weapons, and seek training. Similar benefits are available at Ebon Blade in Icecrown.
  • There are two glyphs for ghouls: one allows summoning without a body or dust, and another boosts ghoul health and strength by 40%. The free ghoul glyph works on two-minute ghouls.
  • For all 22 leveling levels, pick up the glyph of Death Grip to make its cooldown zero after killing something, speeding up combat.

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