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Best Command Materia Fusion Combinations
Crisis Core: Final Fantasy VII Reunion

Best Command Materia Fusion Combinations

Discover the best Command Materia fusion combinations in Crisis Core: Final Fantasy VII Reunion. Learn how to create powerful abilities like Assault Twister, High Jump, and Costly Punch.

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Discover the best Command Materia fusion combinations in Crisis Core: Final Fantasy VII Reunion. Learn how to create powerful abilities like Assault Twister, High Jump, and Costly Punch.

This guide details the best Command Materia fusion combinations in Crisis Core: Final Fantasy VII Reunion. Materia fusion allows you to create new Materia by combining existing ones. Abilities marked with “(M☆)” require a fully upgraded Master Rank version of the spell. If only one “(M☆)” is listed, either Materia can be Master Rank. “Any DMW” means any Materia that impacts the DMW, such as Rush Assault.

Use the tables below to find the Materia 1 and Materia 2 combinations needed to create specific Command Materia.

Spinning Attacks

Assault Twister

Enables spinning physical attacks. (Area of Effect)

  • Base AP Cost: 8
  • Base Materia Power: 8
Materia 1 Materia 2
Vital Slash AP Up
Jump (M☆) Libra (M☆)

Assault Twister+

Enables spinning physical attacks. (Area of Effect)

  • Base AP Cost: 16
  • Base Materia Power: 12
Materia 1 Materia 2
Exploder Blade AP Up (M☆)
High Jump (M☆) Libra (M☆)
Jump Rush Assault (Any DMW)

Poison Twister

Enables spinning physical attacks that inflicts Poison. (Area of Effect)

  • Base AP Cost: 16
  • Base Materia Power: 10
Materia 1 Materia 2
Poison Twister Libra
Poison Twister Jump

Stop Twister

Enables spinning physical attacks that inflicts Stop. (Area of Effect)

  • Base AP Cost: 16
  • Base Materia Power: 10
Materia 1 Materia 2
Poison Aerial (M☆) Libra
Assault Twister (M☆) Poison Twister

Death Twister

Enables spinning physical attacks that inflicts Death. (Area of Effect)

  • Base AP Cost: 20
  • Base Materia Power: 12
Materia 1 Materia 2
Assault Twister+ Poison Twister
Death Jump (M☆) Libra

Jump Attacks

Jump

Enables aerial attacks.

  • Base AP Cost: 24
  • Base Materia Power: 12
Materia 1 Materia 2
Power Attack AP Up
Jump Jump

High Jump

Enables aerial attacks.

  • Base AP Cost: 48
  • Base Materia Power: 14
Materia 1 Materia 2
High Jump (M☆) Poison Twister
Firaga Blade AP Up

Death Jump

Enables aerial attacks that inflict Death.

  • Base AP Cost: 38
  • Base Materia Power: 22
Materia 1 Materia 2
Silence Aerial (M☆) Libra
High Jump (M☆) Poison Twister

Power Attacks

Power Attack

Enables attacks that cause the enemy to stagger.

  • Base AP Cost: 4
  • Base Materia Power: 14
Materia 1 Materia 2
Gravity Jump
Power Attack Jump

Power Drain

Enables attacks that steals HP.

  • Base AP Cost: 16
  • Base Materia Power: 6
Materia 1 Materia 2
Drain Blade (M☆) Libra
Osmoga ATK Up

Power Osmose

Enables attacks that steals MP.

  • Base AP Cost: 6
  • Base Materia Power: 6
Materia 1 Materia 2
Drain High Jump
Drainra ATK Up

Punch Attacks

Goblin Punch

Enables special attacks. Charge up to unleash a nasty haymaker.

  • Base AP Cost: 10
  • Base Materia Power: 18
Materia 1 Materia 2
Goblin Punch Libra
Goblin Punch Goblin Punch

Iron Fist

Enables special attacks. .

  • Base AP Cost: 10
  • Base Materia Power: 18
Materia 1 Materia 2
Goblin Punch Dash
Goblin Punch (M☆) Libra

Magical Punch

Enables attacks by expending MP. . The nearer to full MP, the more damage it does. Ignores enemy VIT.

  • Base MP Cost: 99
  • Base Materia Power: 18
Materia 1 Materia 2
Iron Fist (M☆) Libra
Magical Punch Libra

Hammer Punch

Enables attacks by expending AP. . The nearer to full AP, the more damage it does. Ignores enemy VIT.

  • Base MP Cost: 64
  • Base Materia Power: 20
Materia 1 Materia 2
Magical Punch (M☆) Libra
Hammer Punch Libra

Costly Punch

Enables attacks by expending HP. . The nearer to low HP, the more damage it does. Ignores enemy VIT. Non-Physical, and non-Magical.

  • Base AP Cost: Uses HP
  • Base Materia Power: 32
Materia 1 Materia 2
Hammer Punch (M☆) Libra
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