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Best Defensive and Status Magic Materia Fusion Combinations
Crisis Core: Final Fantasy VII Reunion

Best Defensive and Status Magic Materia Fusion Combinations

Learn how to fuse Barrier, Mbarrier, Wall, and Dispel magic materia in crisis core final fantasy vii reunion. Fusion recipes included.

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Learn how to fuse Barrier, Mbarrier, Wall, and Dispel magic materia in crisis core final fantasy vii reunion. Fusion recipes included.

Defensive Magic Materia

Defensive magic materia in crisis core final fantasy vii reunion focuses on reducing incoming damage. Wall is a highly recommended defensive magic that boosts both your physical and magical defenses.

Barrier

Barrier enables magic that reduces physical damage received. It reduces physical damage taken by 50% for 60 seconds.

  • Base MP Cost: 16
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Fire, Materia 2: HP Up
  • Materia 1: Jump, Materia 2: Dispel

Mbarrier

Mbarrier enables magic that reduces magic damage received. It reduces magic damage taken by 50% for 60 seconds.

  • Base MP Cost: 16
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Gravity, Materia 2: HP Up (M☆)
  • Materia 1: Blizzara, Materia 2: Spr Up
  • Materia 1: Barrier (M☆), Materia 2: Libra

Wall

Wall enables magic that reduces both physical and magic damage received. It reduces both physical and magic damage taken by 50% for 60 seconds.

  • Base MP Cost: 42
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Quake, Materia 2: HP Up (Any)
  • Materia 1: Elemental Ward (M☆), Materia 2: Libra
  • Materia 1: Barrier, Materia 2: Rush Assault (Any DMW)

Dispel

Dispel enables magic that nulls enemy magic. It removes beneficial status effects from the target.

  • Base MP Cost: 10
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Esuna (M☆), Materia 2: Libra
  • Materia 1: Silence, Materia 2: Spr Up

Restorative Magic Materia

Restorative magic materia in crisis core final fantasy vii reunion is used for healing. Curaga is an example of a powerful restorative magic.

Cure

Cure enables magic that restores HP. It provides light healing based on MAG.

  • Base MP Cost: 4
  • Base Materia Power: 7

Fusion Combinations:

  • Materia 1: Cure, Materia 2: Esuna
  • Materia 1: Cure, Materia 2: Cure

Cura

Cura enables magic that restores HP. It provides moderate healing based on MAG.

  • Base MP Cost: 10
  • Base Materia Power: 16

Fusion Combinations:

  • Materia 1: Cure, Materia 2: Silence
  • Materia 1: Cure, Materia 2: Cure (M☆)

Curaga

Curaga enables magic that restores HP. It provides heavy healing based on MAG.

  • Base MP Cost: 26
  • Base Materia Power: 34

Fusion Combinations:

  • Materia 1: Regen (M☆), Materia 2: Libra
  • Materia 1: Cure, Materia 2: Death

Regen

Regen enables magic that gradually restores HP. Every four seconds for 60 seconds total, one-sixteenth of total maximum HP is restored.

  • Base MP Cost: 7
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Cura (M☆), Materia 2: Cure
  • Materia 1: Cure, Materia 2: Dash

Esuna

Esuna enables magic that heals status ailments. It removes Poison and Curse.

  • Base MP Cost: 12
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Dispel (M☆), Materia 2: Libra
  • Materia 1: Poison, Materia 2: Vit Up

Status Magic Materia

Status magic materia in crisis core final fantasy vii reunion inflicts various status effects on enemies. Stop will stop enemies, leaving them vulnerable.

Poison

Poison enables magic that poisons the enemy. It deals damage equivalent to one-sixteenth of max HP every four seconds.

  • Base MP Cost: 2
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Poison Blade, Materia 2: Mag Up
  • Materia 1: Poison, Materia 2: Poison

Silence

Silence enables magic that silences the enemy. It prevents the use of magic.

  • Base MP Cost: 2
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Silence Blade, Materia 2: Mag Up
  • Materia 1: Poison (M☆), Materia 2: Libra
  • Materia 1: Poison, Materia 2: Dash

Stop

Stop enables magic that stops the enemy. It prevents all actions and stops the countdown timers for other status effects.

  • Base MP Cost: 8
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Stop Blade, Materia 2: Mag Up
  • Materia 1: Poison (M☆), Materia 2: Dash
  • Materia 1: Stop Blade, Materia 2: Mag Up

Death

Death enables magic that defeats enemies with a single strike. If successful, the target is defeated outright.

  • Base MP Cost: 18
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Death Blade, Materia 2: Mag Up
  • Materia 1: Stop (M☆), Materia 2: Libra
  • Materia 1: Poison, Materia 2: Rush Assault (Any DMW)

Gravity Magic Materia

Gravity magic materia in crisis core final fantasy vii reunion reduces enemy HP. If the enemy is susceptible to gravity, Graviga will reduce their health by half.

Gravity

Gravity enables magic that reduces the enemy’s HP by one-fourth. If the “Gravity” effect is not resisted, damage equivalent to one-fourth of max HP is dealt regardless of SPR. Can strike multiple times.

  • Base MP Cost: 22
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Gravity, Materia 2: Libra
  • Materia 1: Gravity, Materia 2: Cure

Graviga

Graviga enables magic that reduces the enemy’s HP by one-half. If the “Gravity” effect is not resisted, damage equivalent to one-half of max HP is dealt regardless of SPR. Can strike multiple targets.

  • Base MP Cost: 40
  • Base Materia Power: –

Fusion Combinations:

  • Materia 1: Gravity (M☆), Materia 2: Libra

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