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All Training Missions Unlocks: Shinra Electric Power Company 2
Crisis Core: Final Fantasy VII Reunion

All Training Missions Unlocks: Shinra Electric Power Company 2

Complete all Shinra Electric Power Company training missions in crisis core final fantasy vii reunion, from Chapter 1 to Chapter 9, earning rewards like HP Up++ Materia and Black Belt.

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Complete all Shinra Electric Power Company training missions in crisis core final fantasy vii reunion, from Chapter 1 to Chapter 9, earning rewards like HP Up++ Materia and Black Belt.

  • Mission 1-1-1: Shinra’s Basic Training unlocks during the story at the start of Chapter 1.
  • Subsequent missions in this sub-category unlock starting at Chapter 9.
Walkthrough
  1. 1
    1-1-1: Shinra’s Basic Training
    Unlock: During the story at the start of Chapter 1.
    Enemies: Sentry (8).
    Reward: Elixir.
  2. 2
    1-1-2: Shinra’s Advanced Training
    Unlock: At the start of Chapter 9.
    Enemies: Alert Head, Captain, Grenade Combatant (2), Gun Bull Head (2).
    Reward: Hero Drink.
  3. 3
    1-1-3: 50 Shinra Troopers
    Unlock: Complete Mission 1-1-2.
    Enemies: Chief Petty Officer (45), Sergeant (5).
    Reward: Hero Drink (2).
  4. 4
    1-1-4: 100 Shinra Troopers
    Unlock: Complete Mission 1-1-3.
    Enemies: Special Ops Officer (90), Sergeant Major (10).
    Reward: Black Belt.
  5. 5
    1-1-5: 200 Shinra Troopers
    Unlock: Complete Mission 1-1-4.
    Enemies: Combatant (180), Warrant Officer (20).
    Reward: HP Up++ Materia.
  6. 6
    1-1-6: 1,000 Shinra Troopers
    Unlock: Complete Mission 1-1-5.
    Enemies: Guard (900), Ensign (100). These enemies are around Level 30.
    Reward: Mug Materia.
Tips
  • The later missions in this sub-category, particularly 1-1-6, involve fighting a massive number of enemies. Ensure you have sufficient healing items and Materia to restore HP, AP, and MP.
  • For missions with a high enemy count, focus on using attacks and Materia that can hit a wide area to deal damage efficiently.
  • If you acquire useful Limit Breaks or Summons, save them for these large-scale battles to clear out enemies quickly.
  • The Ensigns and Guards in Mission 1-1-6, while around Level 30, can deal significant cumulative damage.
  • HP Up++ Materia: This Materia is excellent for increasing your maximum HP, potentially by 150% at Master rank.
  • Black Belt: This accessory increases ATK and VIT by 20 and provides resistance against Poison and Curse.

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