Master Mission 6-5-4: Security Department in Crisis Core: Final Fantasy VII Reunion. Learn how to beat the Grand Horn and Deathgaze with our expert tips and strategies.
Alright, let's tackle Mission 6-5-4, also known as the Security Department. This one's part of the 'Seeking Precious Items' set, specifically under 'Zack, the Corporation Crusher'. You'll unlock it after finishing the third mission in that 'Zack, the Corporation Crusher' sub-category, which itself pops up after you've cleared out all the 'Looking for Items' missions that first appear back in Chapter 2. So, it's a bit of a trek to get here, but don't worry, we'll get through it together!
- 1Opening the Area: Before you even think about heading towards the boss at the end of the path, take a moment to explore. There are four chests scattered around the starting area. You'll find one with an Adamantite, another with a Royal Crown, one with a Mountain Chocobo Armlet, and the last one contains the Dispel Blade Materia. Keep an eye out – there are three chests to your left, two near the barn, and one inside a pen. The final chest is on the opposite side, just before you trigger the boss fight. Grab all of these; they'll be super helpful!
- 2Boss Encounter: As you approach the end of the mission, you'll face the Grand Horn. But you're not alone! It's got a friend, the Deathgaze, joining the party. This Deathgaze is a real pain, constantly casting spells like Flare or Electrocute, and it can even use Eerie Wave to drain your AP. Seriously, it's designed to be frustrating.
- Stun Protection: The Grand Horn has an attack called Gaea Quake that can stun you. To avoid this, equip accessories that offer Stun protection. Items like the Headband, Aegis Armlet, or any of the Chocobo Armlet series are good choices.
- Dealing Damage to Grand Horn: This is the tricky part. The Grand Horn comes with Null-Physical and Null-Magical buffs, meaning most of your regular attacks won't even scratch it. Your best bet is to use Costly Punch or Ultima. These Materia ignore its defenses and can either one-shot the Grand Horn or leave it very close to defeat. If you don't have those, some Limit Breaks might also do the trick.
- Dealing with Deathgaze: This little pest will keep you on your toes with magic. While annoying, its Flare attack can be guarded against. Just be ready to block when it starts casting.
- Avoiding Grand Horn's Attacks: Besides Gaea Quake (which stuns), the Grand Horn has two other nasty moves: Gaia's Wrath and Rotten Smell. Gaia's Wrath is a big area-of-effect attack where it slams the ground twice. Keep your distance when you see this coming, or make sure you have stun protection. Rotten Smell is even worse – it can inflict Poison, Silence, Curse, and Stun all at once! The best way to avoid this is to simply stand away from the front of the Grand Horn. Equipping a Ribbon or Super Ribbon is highly recommended to counter all these status effects.
- General Strategy: Remember, the more you power up Zack, the easier these fights will be. Don't be afraid to grind a bit if you're struggling.
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