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Part 13
Hitman: Absolution

Part 13

Explore the Revolvers, Shotguns, and Sub-Machine Guns available in Hitman: Absolution, including their stats, descriptions, and the chapters they appear in.

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Explore the Revolvers, Shotguns, and Sub-Machine Guns available in Hitman: Absolution, including their stats, descriptions, and the chapters they appear in.

This section details the various firearms available in Hitman: Absolution, focusing on Revolvers, Shotguns, and Sub-Machine Guns. Each weapon entry includes its description, magazine capacity, maximum ammo, and the chapters in which it can be found.

Revolvers

Revolvers are a class of handgun that use their own type of ammunition. They typically have a maximum capacity of 66 rounds and a six-round revolving chamber. Silencers cannot be used with revolvers.

  • Mustang Snub
    • Chapters: Terminus, Welcome to Hope, Birdie's Gift, Fight Night
    • Description: A compact, yet powerful revolver with significant stopping power.
  • Z&M Model 60
    • Chapters: The King of Chinatown, Terminus, Run For Your Life, Hunter and Hunted, Welcome to Hope, Birdie's Gift, Shaving Lenny, Skurky's Law, Operation Sledgehammer
    • Description: A lightweight revolver chambered for a hard-hitting .38 round. It is easy to carry and use effectively, making it a firm favorite with law enforcement officers.
    • Notes: Has about the same stopping power as the Mustang Snub. A Worn version exists but handles similarly to the regular model.
  • Aries Charging Ram
    • Chapters: Rosewood, Birdie's Gift, End of the Road, Attack of the Saints
    • Description: An extremely potent revolver with plenty of stopping power. Its significant recoil can make it difficult to control.
    • Notes: This is the most powerful handgun in the game. It is almost a one-shot, one-kill weapon at close to medium range, and can still kill with a headshot at longer ranges.

Shotguns

Shotguns are very powerful in close combat but are noisy and less effective at medium to long range.

  • M590 12ga
    • Chapters: Terminus, Run For Your Life, Hunter and Hunted, Rosewood, Welcome to Hope, Birdie's Gift, Shaving Lenny, End of the Road, Fight Night, Skurky's Law, Blackwater Park
    • Magazine Capacity: 8 rounds
    • Maximum Ammo: 88 rounds
    • Description: Intended for use in harsh conditions, the M590 pump-action shotgun is both effective and easy to maintain.
    • Notes: Police and Worn versions exist but handle similarly to the standard model.
  • SPS 12
    • Chapters: Attack of the Saints, Blackwater Park, Absolution
    • Magazine Capacity: 6 rounds
    • Maximum Ammo: 86 rounds
    • Description: A brutal semi-automatic shotgun that fires faster than other shotguns while maintaining a devastating effect.
    • Notes: Holds slightly less ammo than the M590 but is more powerful and has a faster rate of fire.

Sub-Machine Guns (SMGs)

These easily concealable weapons can quickly clear out enemies. They have a fast rate of fire but are less powerful than larger firearms.

  • HX UMP
    • Chapters: The King of Chinatown, Run For Your Life, Hunter and Hunted, Welcome to Hope, Birdie's Gift, Shaving Lenny, Blackwater Park
    • Magazine Capacity: 25 rounds
    • Maximum Ammo: 150 rounds
    • Description: A powerful tactical SMG with an excellent combination of attributes suitable for urban combat.
    • Notes: Considered the most powerful SMG in the game.
  • Zug TMP
    • Chapters: Rosewood, Fight Night, Skurky's Law
    • Magazine Capacity: 30 rounds
    • Maximum Ammo: 155 rounds
    • Description: An extremely compact SMG with an impressive rate of fire. Its size and caliber allow for effective dual-wielding.
  • AH 74U
    • Chapters: Dexter Industries, Death Factory, Blackwater Park
    • Magazine Capacity: 30 rounds

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