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Part 51
Hitman: Absolution

Part 51

Complete walkthrough for Part 51 of Hitman: Absolution, including objectives, item locations, and strategies for the Infiltrator approach to hunt Wade.

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Complete walkthrough for Part 51 of Hitman: Absolution, including objectives, item locations, and strategies for the Infiltrator approach to hunt Wade.

Walkthrough
  1. 1
    Samaritan: Locate the Guard being tortured in the Nursery. Eliminate the two Henchmen performing the torture by shooting them. Point Shooting is optional. Alternatively, initiate a ruckus to draw the Henchmen away before dispatching them.
  2. 2
    Playing with Balls: Dispose of five bodies in the large Ball Pit within the Playroom. This is best attempted after a Rampage. Note that only two bodies can be dumped per side of the Pit.
  3. 3
    Central Heating Objectives: Your primary objective is to Hunt Wade.
  4. 4
    Orientation: You begin in a Storeroom (Entry Point) and the Exit Point is to the north. A key area is the Dumpster Corner, a turn halfway through the hall featuring dumpsters.
  5. 5
    Infiltrator Walkthrough: From the start, proceed northeast towards the door. Head to the Dumpster Corner. Before reaching the two Guards, sidestep right to a divider with a Ledge. Climb the Ledge to a catwalk and follow it to the last pair of Guards. Do not descend the stairs. Instead, observe the Guards below from the Ledge. The nearest Guard follows a patrol pattern: stops, looks south, moves, looks east, returns to original position, looks south. Wait for him to return to his original position and look south. Descend and head for the Exit Point.

Challenges:

  • Face Off (2): Kill Wade without being Spotted in this chapter section. Completing the Infiltrator walkthrough as described above will achieve this.
  • Subtle Injection - Part 1, 2, 3: This challenge involves taking down multiple targets with a Syringe. Part 1 requires three takedowns, Part 2 requires four, and Part 3 requires five takedowns within two minutes. Part 3 is particularly difficult.

Lost and Found:

  • Weapons: Zug TMP - Carried by Guards, found in the Storeroom, and by Guards at the Dumpster Corner on concrete pallets.
  • Disguises: Henchman.
  • First Aid: None.
  • Evidence: On concrete pallets north of the Guards at the Dumpster Corner.
  • Objects: Bottle - Found on the ground in the Storeroom and across from the Zug TMP at the Dumpster Corner. Knife - Found at the Entry Point on a table, and on concrete pallets near Guards at the Dumpster Corner.

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