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Part 95
Hitman: Absolution

Part 95

Complete guide for Part 95 of Hitman: Absolution, detailing the 'Lost and Found' mission. Find weapons, disguises, evidence, and objects.

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Complete guide for Part 95 of Hitman: Absolution, detailing the 'Lost and Found' mission. Find weapons, disguises, evidence, and objects.

This section covers Part 95 of Hitman: Absolution, focusing on the 'Lost and Found' mission. It details the locations of various weapons, disguises, evidence, and objects within the level.

Weapons

  • Z&M Model 60: Carried by most Cops.
  • M590 12ga: Carried by some Cops.
  • STG 58: Inside the safe at the Control Room. Requires killing Cops in a shootout near the Entry Point for the safe to open.
  • HX UMP: Carried by the Backups.

Disguises

  • Hope Police Officer: None available.

Evidence

  • Located in a small room just past the Gate.

Objects

  • Wrench: On the floor near a Closet just past the Entry Point.
  • Screwdriver: On some boxes next to the door for the Control Room.
  • Knife: At the base of the stairs just past the Gate.
  • Sledge Hammer: At the corner just before the Fighting Pit, and inside one of the cells surrounding the Pit.
  • Baseball Bat: Inside the cell just before the Exit Point.

NOTE: The Knife is partially glitched. If you possess the Glass Shiv, picking up the Knife will cause it to disappear, but you will retain the Shiv. It will not count towards 'Lost and Found'. It is advised not to have the Glass Shiv when collecting the Knife.

Infiltrator Walkthrough

  1. Wait for the Cop outside the cell to move down the hallway, then follow him.
  2. Ambush the Cop in front of the Closet, take his Disguise, and hide him in the Closet.
  3. Turn the corner to find the Control Room. Sneak along the left side to find boxes by the door.
  4. Wait by the boxes and look towards the Gate. A Cop should be there, and another inside the Control Room.
  5. When the Gate Cop leaves and the other Cop moves away from the Gate Button, quickly enter the Control Room, press the Gate Button, and proceed through the Gate and down the stairs.
  6. At the bottom of the stairs, you'll find a small room with a Cop. Subdue him, hide him in the Container, take the Evidence, and exit the room.
  7. Stop at the next corner where a Cop is standing. When he moves away towards the Fighting Pit, proceed forward and turn left.
  8. Use Instinct to fool other Cops as you move towards the stairs at the north end of the Fighting Pit. Release Instinct when halfway up the stairs.
  9. In the hallway, there's a locked door with a chain that can be shot off, but this is not recommended. Instead, use the Air Shaft in the preceding cell to reach a cell beyond the locked door.
  10. Pick the lock of the cell door and proceed to the Exit Point to complete the chapter.

Challenges

One Man Riot

Stealthily kill ten people with the Glass Shiv (referred to as Shiv). This Challenge can only be completed here at the Prison, even though the Shiv is available in the Courtroom area.

A method by CccpEntertainment Kraftz (YouTube) allows acquiring the [Pitcher] Playstyle simultaneously. This guide offers an alternative method to obtain this Playstyle.

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