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Part 41
Hitman: Absolution

Part 41

Complete walkthrough for Part 41 of Hitman: Absolution, including objectives, orientation, and tips for navigating the Vixen Club and surrounding areas.

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Complete walkthrough for Part 41 of Hitman: Absolution, including objectives, orientation, and tips for navigating the Vixen Club and surrounding areas.

Walkthrough
  1. 1
    Start by proceeding north and through the tunnel.
  2. 2
    In the larger room with a pillar, go left of the pillar to block the view of Cops to your right, then go through the next doorway.
  3. 3
    Enter the Shrine through the doorway to your left. Subdue the Cop, take his disguise, and dump his body in the nearby Container.
  4. 4
    Leave the Shrine and go south through the east side of the tunnel to avoid Cops on the opposite side.
  5. 5
    Turn left at the next doorway, then right at the junction to find stairs leading up to the Parking Area.
  6. 6
    In the Parking Area, head for the Police Car in the center. Quickly grab the Evidence from its hood and head north to a square brick construct. A Cop at the top of the stairs to your right will notice you.
  7. 7
    Go to the side of the construct to block the Cop's view, then quickly go around its corner to get behind him and go down the stairs.
  8. 8
    Head to the Exit Point to complete this section.

The Vixen Club:

Objectives:

  • Locate Dom Osmond.
  • Eliminate Dom Osmond.
  • Gain Access to the Second Floor.

Orientation:

  • Entry Point: Underground room at the southeast corner, outside The Vixen Club.
  • Exit Point: Northwest inside the Club.
  • Front Door: Northeast corner of the facility.
  • Keycard Door: Behind the register area inside the front door, leads to a second-floor Storeroom.
  • Restrooms: Northwest corner of the Club.
  • Private Booths: South of the Restrooms.
  • Dance Room: Southeast corner.
  • Backstage Area: South side of the Club.
  • Break Room: East side of the Backstage Area, next to the Dance Room.
Tips
  • An Air Shaft at the base of the door leading to the second-floor Storeroom can be used to escape Hostiles.
  • The Restroom is a good place to hide from and engage Cops and Bouncers.

Weapons:

  • Z&M Model 60: Starting weapon, carried by Cops.
  • Police M590 12GA: Leaning against a Police Car in the center of the Parking Area, also carried by a Cop.
  • HX UMP: Carried by Backups.

Disguises:

  • Chicago Police Officer: At one end of the shelter on the south side of the Parking Area.

Evidence:

  • On the hood of a Police Car in the center of the Parking Area.

Objects:

  • Metal Pipe: In a small room southeast of the start, and leaning against a wall at the U-curve north of the start.
  • Bottle: By the bum north of the start (x6), and on the ground by a wall corner on the west side of the Parking Area.
  • Gasoline Can: By the red explosive barrel on the west side of the tunnel (x2), and near/inside the shelter on the east side of the Parking Area (x2).

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