Complete Part 79 of Hitman: Absolution, including the Patriot's Hangar and the Fight Night mission. Learn how to get disguises and hide bodies.
Walkthrough
- 1Repeat the process of subduing Guards and switching into their disguises for the Researchers.
- 2Switch into the Researcher Disguise and enter the Test Chamber.
- 3Sneak up behind a stationary Guard, use the Garrote on him, and switch into his disguise.
- 4Go back upstairs and grab one of the Researchers by the leg (not the arm to avoid body glitches).
- 5Drag the body into the Test Chamber and hide it in one of the two closets.
- 6Repeat with the other three Researchers.
- 7Go to the lower level of the Chemical Lab.
- 8Drop the Radio on the ground by the oven-like machine near the base of the stairs and turn it on to attract a Researcher.
- 9Walk to the corner by the base of the stairs and wait for the Researcher to walk by.
- 10Get behind him and Subdue him when he reaches the Radio.
- 11Drag him to the Closet to finish this part of the Challenge.
- 12Go and kill Dr. Ashford in the Sample Room.
- 13Use the Bridge Controls.
- 14Destroy his research.
- 15Leave to successfully complete the chapter and Challenge.
- 16You will then proceed to Part II: ABS13. Fight Night, where 47 must go to an underground illegal arena to rescue Victoria from Sanchez.
- 17Your Entry Point into the Patriot's Hangar is at the south side. The Exit Points are at the southwest corner. The RV is at the center of the Hangar. A large Semi is to the south of the RV.
Tips
- Grab Researchers by the leg, not the arm, to prevent bodies from glitching through stairs.
- The maze at the northeast corner of the Patriot's Hangar can be used to your advantage.
- Containers at the north side of the Hangar offer cover (press the cover button to crouch behind walls or objects) from Guards.
Available Weapons:
- STG 58 Elite (carried by all Guards)
- Mustang Snub (carried by The Patriot)
- Ilyon R700
- Worn M590 12ga
- Zug TMP
Available Disguises:
- Factory Guard
- Patriot's Entourage
- The Patriot
Available Objects:
- Evidence
- Screwdriver
- Wrench
- Metal Pipe
- Baseball Bat
- Teddy
- Radio
- Knife
- Hammer
- Keycard
- Gasoline Can
- Remote Explosive
- Cleaver
- Bottle
- Crowbar
- C4 Brick
- Morning Star
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