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Part 94
Hitman: Absolution

Part 94

Hitman: Absolution Part 94 walkthrough covering Holding Cells and Prison objectives, including how to find Victoria and open the Gate.

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Hitman: Absolution Part 94 walkthrough covering Holding Cells and Prison objectives, including how to find Victoria and open the Gate.

Walkthrough
  1. 1
    After ambushing the Judge, leave the Gavel on the floor and grab a Golf Club to avoid potential glitches where a tossed object might fall out of the level.
  2. 2
    Ambush the Library Usher (referred to as the Judge's Chamber Usher) just after ambushing the Judge and hide her body with his.
  3. 3
    For the Evidence Room Usher, first deal with the two Cops in the room.
  4. 4
    Stand by the desk where the STG 58 Elite is located. One Cop will approach this desk and turn around. Garrote him just before he reaches the cage door and hide his body in the small area between the desk and the cage door.
  5. 5
    Garrote the second Cop and drag his body to the hiding spot.
  6. 6
    Throw your Gavel at the Container. If another Cop enters, Garrote him and hide his body with the others. If the Usher enters, Subdue him and hide his body in the Container to complete the Challenge and start Part 3.
  7. 7
    If you did not sentence Timothy, he will be in the Restroom. Return through the Restricted Parking area to re-enter the Chamber, acquire the Gavel, climb back out, and head to the Restroom. Enter the Restroom; the escort will not interfere. Use your Gavel to attack Timothy and complete the Challenge.

Holding Cells

You have entered the jail and need to progress further to rescue the girl.

Orientation: Your Entry Point is at the south end of this area. The Exit Point is to the northeast. The Cells are on the lower level to the south. A lower level Storeroom is on the east side.

Lost and Found:

  • Weapons: Z&M Model 60 (carried by all Cops).
  • Disguises: Court Security Guard (inside the Storeroom; by one of the cell doors).
  • Evidence: On a desk near the Exit Point.
  • Objects: Police Baton (on a bed inside the Storeroom; on a table near the Cells), Fire Extinguisher (on the ground near the base of the stairs close to the Cells).

Infiltrator Walkthrough:

  1. When you start this section, you will be greeted by a Cop. Follow him to your Cell.
  2. After he leaves, watch a patrolling Cop. When his back is to you, Pick the Lock and sneak out.
  3. Go through the doorway, grab the Evidence on the desk, and proceed to the Exit Point to complete this section.

Prison

You are getting closer to your goal.

Objectives:

  • Locate Victoria.
  • Open the Gate.

Orientation: Your Entry Point is at the south end of this area. The Exit Point is to the north. A Control Room is near the center of this section. There is a Gate near it that you will need to open. North of the Gate is a Fighting Pit.

Playstyles:

  • Pitcher / Brutus: If you have not acquired the [Pitcher] Playstyle in the "Terminus" chapter, you can go after it.

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