Master Master Xehanort and Terra/Xehanort in Kingdom Hearts 1.5 + 2.5 ReMIX. Learn their stats, weaknesses, and rewards like Maximum HP Up.
Walkthrough
- 1Master Xehanort will warp away when you approach and often appear behind Terra to start a combo.
- 2Avoid his initial attack and counter with your own combo for damage.
- 3Use moments of distance to heal or use a Shotlock.
- 4When Xehanort charges up devastating attacks like a swarm of Keyblades, hit him with a Strike Raid-style attack or a Shotlock to disrupt him and prevent yourself from being crippled.
- 5Take advantage of his short warps for easy combos.
- 6Maintain pressure on Master Xehanort to end the battle.
Tips
- Master Xehanort has 900 HP, 26 Strength, and 15 Defense.
- He is immune to all status effects.
- He takes 1.0x damage from Physical, Fire, Blizzard, and Thunder attacks.
- He takes 0.75x damage from Dark attacks.
Walkthrough
- 1Xehanort possesses Terra's body; you cannot use any D-Links (Dimension Links).
- 2Stick to standard combinations and commands to win this final battle.
- 3Immediately dodge the Dark Volley assault at the start of the fight.
- 4Counter his attacks with your own combos.
- 5Heal when you get a breather.
- 6Use Shotlock when Xehanort is charging up attacks; otherwise, attempts to use Shotlock will likely be interrupted.
- 7Persevere to finish Terra's Story.
Tips
- Terra/Xehanort has 1000 HP, 26 Strength, and 15 Defense.
- He is immune to all status effects.
- He takes 1.0x damage from Physical, Fire, Blizzard, and Thunder attacks.
- He takes 0.75x damage from Dark attacks.
Warning: Do not overwrite your save file. Start a new one and save in a new block with a new character.
Walkthrough
- 1After choosing Ventus, you will face the Orbs of Light.
- 2These are fast-moving balls that emit light if left alone for too long.
- 3Hack and slash through them using your abilities as you see fit.
- 4If the Orbs of Light get too far away, use Ventus' Shotlock to close the distance and destroy a few.
Tips
- Use Ventus' Shotlock to quickly close the distance to the Orbs of Light.
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