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Part 16
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 16

Kingdom Hearts 1.5 + 2.5 ReMIX Part 16 walkthrough covering the Passage, Inner Chamber, Valley of the Dead, Hades' Chamber, Cerberus boss, and Phil's Training.

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Kingdom Hearts 1.5 + 2.5 ReMIX Part 16 walkthrough covering the Passage, Inner Chamber, Valley of the Dead, Hades' Chamber, Cerberus boss, and Phil's Training.

Walkthrough
  1. 1
    Head through the Passage, turn left at the split, and open the chest for a Mythril Shard (2/20).
  2. 2
    Continue down to another chest containing an Ether (4/20).
  3. 3
    Defeat the Heartless and proceed down the steps to a chest with an AP Boost (5/20).
  4. 4
    At the end of the path, backtrack up the neglected path and open the chest for a Hi-Potion (6/20).
  5. 5
    Continue to the end of the Passage to find another chest with a Mythril Stone (3/20).
  6. 6
    In the Inner Chamber, find the book labeled "Absent Silhouette" and two chests containing the Underworld Map (7/20) and a Mythril Shard (8/20). You can fight Zexion's Absent Silhouette later.
  7. 7
    Enter the Valley of the Dead and fight your way up three platforms, encountering Creeper Plants.
  8. 8
    In Hades' Chamber, join forces with Auron and attack Hades to trigger a scene.
  9. 9
    Fight back across the Valley of the Dead, using Auron's Limit against the Large Body on the third platform if needed.
  10. 10
    Return to the entrance of the Valley of the Dead to find the way back locked and face Cerberus.
  11. 11
    After defeating Cerberus, head to the Coliseum and meet Hercules to receive the Coliseum Map.
  12. 12
    Speak with Phil in the arena to begin training. The first round involves getting 20 orbs from pots in 90 seconds. The second round focuses on large pots that drop 30 orbs each.
  13. 13
    Completing Phil's training teaches you Aerial Dive. Speak with Hercules again after training.
  14. 14
    Return to the Underworld Entrance, where the flames have dissipated. Open the chest for a Power Boost (1/20).
  15. 15
    Head to the Underworld Caverns, jump off the cliff through the smoke to find Heart #9, and then fight Trick Ghosts.

Enemy Details: Creeper Plant

  • HP: 44
  • Experience: 33
  • Drops: Power Shard (8%), Bright Shard (4%)
  • Attacks: Long-range seed projectile, close-range root stab, flailing vines.
  • Strategy: Use Reflect to avoid seed projectiles. The "Root Ravager" Reaction Command can uproot the plant, creating a shockwave. It's generally the second enemy to target in a group.

Enemy Details: Trick Ghost

  • HP: 70
  • Experience: 50
  • Drops: Lucid Shard (10%), Energy Stone (4%)
  • Attacks: Dark energy projectiles (single or triple shots), close-range candle strikes, head-whip attack.
  • Strategy: Guarding against dark energy balls can deflect them back at the Trick Ghost. Magic like Blizzard is effective at range.

Boss Battle: Cerberus

  • HP: 440
  • Strength: 17
  • Defense: 9
  • Level: 16
  • Attacks: Tail spin, jumping shockwave, balls of darkness.
  • Strategy: Dodge the tail spin by moving back, jump over the shockwave, and run from the dark energy balls. Target one head at a time. Use the "Evade" Reaction Command (leading to "Jump") and "Dog Paddle" when Cerberus smashes his heads together.
Tips
  • Use the "Root Ravager" Reaction Command to damage multiple enemies when fighting Creeper Plants.
  • When fighting Cerberus, use the "Evade" and "Dog Paddle" Reaction Commands when they become available for significant damage and stun.
  • Focus on large pots during Phil's second training round for more orbs.
  • Deflecting Trick Ghost projectiles can be an effective way to deal damage.
  • Cerberus: Counterguard (Sora), HP +40 (Auron)
  • Phil's Training: Aerial Dive

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