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Part 53
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 53

Master Lingering Will's attacks in Kingdom Hearts 1.5 + 2.5 ReMIX. Learn strategies for Impetuous Whip, Ultima Cannon, Draining Arrow, and more.

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Master Lingering Will's attacks in Kingdom Hearts 1.5 + 2.5 ReMIX. Learn strategies for Impetuous Whip, Ultima Cannon, Draining Arrow, and more.

Stats / Weaknesses:

  • Lingering Will is the final boss of Kingdom Hearts II Final Mix.
  • His Keyblade is named 'End of the Earth'.
  • Vulnerable after certain combos and attacks.

Phases:

  1. Phase One: Basic Attacks
    • Combo Finisher: When his arm goes back, use Guard or Reflect. Attack only after the thrust is completed.
    • Impetuous Whip: Lingering Will swings his Keyblade like a whip. Run away or use Guard/Reflect. Drive Forms or Limits can grant invulnerability.
    • Ultima Cannon: Lingering Will fires a chasing energy sphere. If close, Guard to send it back. If far, Quick Run or Dodge Roll towards it to avoid the explosion.
    • Draining Arrow: Traps Sora in a seal, draining health. Choose 'Release' from the Command Bar to break free. Dodge Roll or Reflect the initial snare. He fires three times at normal health, five when critical. Vulnerable after the Keyblade reverts.
    • Keyblade Glider: Lingering Will races around with the Keyblade Glider. Guarding is effective. Final Form's Glide can offer protection.
    • Enchanting Curse: Creates an Orange Orb (locks attacks) or Blue Orb (locks magic/items). Deplete a new HP bar to break. Attack based on orb color (blue for attacks, orange for magic). Dodge Roll, Reflect, or Quick Run to avoid the initial attack, indicated by him flying at high speed behind Sora.
  2. Phase Two: Plasma Drones and Desperation (starts around 75% HP)
    • Plasma Drones: Lingering Will summons drones that charge and fire. Guard, Reflect, or Dodge Roll. Drones can be destroyed with Aerial Dodge. Lingering Will reappears after the first waves.
    • Desperation: Similar to Saix's Berserk. Guard the initial combo easily. Glide away after the first combo. The third flurry can be Guarded by quickly locking on and guarding. Dodge Roll after the first three slashes to avoid a flailing assault. Limit Form's Sonic Blade can provide invulnerability.

Strategy:

  • Mastering Guard and Reflect is crucial for most attacks.
  • Use Dodge Roll and Quick Run to evade projectiles and reposition.
  • Drive Forms (like Final Form for Glide) and Limit Forms (like Sonic Blade) can provide temporary invulnerability.
  • Pay attention to Lingering Will's visual cues for attack telegraphs.
  • Exploit openings after specific attacks for your own combos.
  • When cursed by Enchanting Curse, adapt your attacks based on the orb color.

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