Master the Iron Imprisoner II boss fight in Kingdom Hearts 1.5 + 2.5 ReMIX. Learn its stats, weaknesses, and effective strategies to overcome this challenging encounter.
Stats / Weaknesses:
- Health Points: 1250
- Strength: 21
- Defense: 10
- Status Resistance: Immune to all
- Elemental Weaknesses: Physical x 1.0, Fire x 1.5, Blizzard x 1.0, Thunder x 1.0, Dark x 1.0
Phases:
- Phase 1: The Iron Imprisoner II functions much like the first with the exception of its arms being freed. The melee attack is now a three hit combo which can be blocked and then countered with your own combo.
- Phase 2: The fiery spin is now noticeably faster and hard to dodge. Try using Vanish or a Shotlock to be invulnerable during this period of time. Everything else functions like the previous Iron Imprisoner.
Strategy:
- Block the three-hit combo and counter-attack.
- Use Vanish or Shotlocks to evade the faster fiery spin.
- Exploit its weakness to Fire attacks.
Dead Ringer - Arena Level 5
- Risk: 2 Stars
- Unlock: Arena Level 5
- Reward: 180 Medals, Darkgnaw Keyblade (Terra), Maximum HP +5 (Ventus)
- Rounds: 5
Round 1: Flood x6, Bruiser x3; Red Hot Chili x8, Bruiser x1; Shoegazer x5, Red Hot Chili x3, Bruiser x1
Round 2: Flood x3, Tank Toppler x1; Thornbite x4, Sonic Blaster x1; Flood x3, Sonic Blaster x3, Tank Toppler x1; Flood x4, Thornbite x4, Tank Toppler x1
Round 3: Vile Phial x4, Sonic Blaster x3; Flood x6, Vile Phial x2; Hareraiser x5, Vile Phial x1; Sonic Blaster x5, Vile Phial x4
Round 4: Scrapper x4, Tank Toppler x1; Monotrucker x6, Sonic Blaster x1; Scrapper x3, Sonic Blaster x3, Tank Toppler x1; Sonic Blaster x5, Tank Toppler x4
Round 5: Mimic Master
BOSS: Mimic Master
- Health Points: 800
- Strength: 19
- Defense: 7
- Status Resistance: Immune to all but Ignite, Stun, and Poison
- Elemental Weaknesses: Physical x 1.0, Fire x 1.0, Blizzard x 1.0, Thunder x 1.0, Dark x 1.0
The Mimic Master has an arsenal of attacks that can either be countered for major damage or leave you devastated depending on how you react. The most common is the rotating white and black beams he will summon.
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