Unlock and master every Command in Kingdom Hearts 1.5 + 2.5 REMIX! This guide breaks down all Movement, Defense, Reprisal, Shotlock, Dimension Link, and Finish Commands to help you conquer any challenge.
Alright, let's dive into the nitty-gritty of all the awesome abilities you can unlock in Kingdom Hearts 1.5 + 2.5 REMIX. This isn't a walkthrough in the traditional sense, but more of a reference to make sure you know what's what. Think of it as your cheat sheet for all the cool moves you'll be pulling off!
We'll break these down by category, so you can easily find what you're looking for. Get ready to expand your Keyblade arsenal!
Movement Commands
These are your bread-and-butter for getting around and dodging attacks. Mastering these will keep you alive and kicking!
- Jump — The most basic, but essential.
- High Jump — Gives you extra verticality.
- Cartwheel — A quick dodge that covers some ground.
- Firewheel — A fiery Cartwheel that can damage enemies.
- Air Slide — Lets you glide through the air.
- Ice Slide — A slippery slide that can freeze enemies.
- Homing Slide — Your slide will track enemies.
- Teleport — Instantly warp a short distance.
- Doubleflight — Lets you perform a second jump or air dash in mid-air.
Defense Commands
When dodging isn't enough, these commands will help you weather the storm.
- Barrier — Creates a protective shield.
- Renewal Barrier — A Barrier that restores a bit of HP when it breaks.
- Focus Barrier — A Barrier that slows down time when hit.
- Confuse Barrier — A Barrier that can disorient enemies when it breaks.
- Stop Barrier — A Barrier that can freeze enemies on contact.
Reprisal Commands
These are your counter-attack moves, perfect for punishing enemy aggression.
- Counter Blast — A powerful counter-attack after blocking.
- Payback Surge — A quick follow-up attack after being hit.
- Aerial Recovery — Lets you recover faster when knocked into the air.
Shotlock Commands
These are your ultimate abilities, locking onto enemies for devastating attacks. They consume your Shotlock gauge.
- Meteor Shower
- Flame Salvo
- Chaos Snake
- Bubble Blaster
- Ragnarok
- Thunderstorm
- Bio Barrage
- Prism Rain
- Photon Charge
- Absolute Zero (Row 2)
- Lightning Ray (Row 2)
- Lightbloom (Row 2)
Dimension Links
These commands allow you to summon allies or unleash special attacks based on your party members.
- Finish (Ven)
- Finish (Terra)
- Light Charge
- Donald Flare
- Goofy Spin
- Sweet Memory
- Dream Sparkle
- Hero's Entrance
- Random Beam
- Swordbill (Row 2)
- Fruit Shot (Row 2)
- Air Dive (Row 2)
- Landbreaker (Row 2)
- Faithcharge (Row 2)
- Cosmic Donald (Row 2)
- Goofy Turbo (Row 2)
- Sweet Seven (Row 2)
- Miracle Dance (Row 2)
- Hero's Pride (Row 3)
- Ohana Beat (Row 3)
- Barrel Roll (Row 3)
- Rumble Rave (Row 3)
Finish Commands
These are powerful, often flashy, finishing moves that cap off combos or can be used on their own.
- Finish
- Magic Pulse 1
- Heat Slash 1
- Gold Rush
- Magic Pulse 2
- Heat Slash 2
- Ramah's Judgment
- Twisted Hours
- Surprise! 1
- Magic Pulse 3 (Row 2)
- Heal Strike (Row 2)
- Surprise! 2 (Row 2)
- Magic Pulse 4 (Row 2)
- Explosion (Row 2)
- Ice Burst (Row 2)
- Teleport Spike (Row 2)
- Spellweaver (Row 2)
- Firestorm (Row 2)
There you have it! A complete rundown of all the commands available. Knowing these will seriously up your game. Now go out there and try them all out!
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