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Part 165
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 165

Master the Iron Imprisoner IV and the challenging Monster of the Deep arena battle in Kingdom Hearts 1.5 + 2.5 ReMIX. Learn strategies, enemy lists, and rewards.

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Master the Iron Imprisoner IV and the challenging Monster of the Deep arena battle in Kingdom Hearts 1.5 + 2.5 ReMIX. Learn strategies, enemy lists, and rewards.

Alright, let's dive into Part 165! This section covers two tough encounters: the Iron Imprisoner IV and the 'Monster of the Deep' arena challenge. Don't worry, I'll walk you through exactly what you need to do to overcome them.

Iron Imprisoner IV

This guy's got some nasty new tricks up his sleeve. He'll teleport around and then try to suck you in, followed by an explosion where he used to be. You can dodge both the pull and the blast, so just keep moving!

Sometimes the screen will turn red and fragments will start flying everywhere. The Iron Imprisoner IV actually disappears during this, making it pretty easy to avoid. Just stay aware of the visual cues.

That fiery spin and black explosion combo? Yeah, it's back and can happen at any time, no matter how much HP the boss has left. It looks intimidating, but you can dodge it.

Stats / Weaknesses:

  • Strength: 36
  • Defense: 19
  • Status Resistance: Immune to all
  • Elemental Weaknesses: Physical x 1.0, Fire x 1.0, Blizzard x 1.0, Thunder x 1.0, Dark x 1.0

Strategy:

  • The safest times to get some hits in are after the cage attack or right as he finishes his fiery spin.
  • Your best bet for dealing significant damage is using a Shotlock during these openings.

Monster of the Deep (Arena Challenge)

This is a tough one, a 4-star risk challenge unlocked at Arena Level 25. You've got 8 rounds to get through, and the final boss is Monstro!

Unlock: Arena Level 25

Rounds: 8

Round Breakdown:

  • Round 1: Axe Flapper x8, Blue Sea Salt x4, Bruiser x7, Scrapper x4
  • Round 2: Monstro
  • Round 3: Axe Flapper x4, Shoegazer x8, Thornbite x7, Triple Wrecker x3
  • Round 4: Monstro
  • Round 5: Axe Flapper x4, Blue Sea Salt x6, Bruiser x8, Triple Wrecker x5
  • Round 6: Monstro
  • Round 7: Axe Flapper x4, Blue Sea Salt x6, Bruiser x8, Triple Wrecker x5
  • Round 8: Monstro

Boss: Monstro

When you finally face Monstro, you'll start off inside him, dealing with Unversed. You need to defeat these to get out.

Stats / Weaknesses:

  • Health Points: 1500
  • Strength: ??
  • Defense: ??
  • Status Resistance: Immune to all
  • Elemental Weaknesses: Physical x 1.0, Fire x 1.0, Blizzard x 1.0, Thunder x 1.0, Dark x 1.0

Once you're free from Monstro's belly, you'll have a strict 3-minute time limit to deal as much damage as possible. The main strategy here is to use the explosive barrels scattered around the islands. Hitting Monstro with these will stun him, causing his tongue to hang out – this is your main damage window!

Keep an eye out for Monstro firing waves at you; you'll need to dodge through them to avoid taking hits. Good luck!

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