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Part 207
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 207

Discover all eight trophies in Kingdom Hearts 1.5 + 2.5 ReMIX, from Power Walker to Trinity Trophy. Learn about Command Melding, ingredients, levels, rates, and abilities.

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Discover all eight trophies in Kingdom Hearts 1.5 + 2.5 ReMIX, from Power Walker to Trinity Trophy. Learn about Command Melding, ingredients, levels, rates, and abilities.

This section covers the Trophies and Command Melding features in Kingdom Hearts HD I.5 + II.5 ReMIX.

Trophies

There are eight different trophies that can be awarded during gameplay. They serve no true purpose other than a collection item and gaining 100% in the Trinity Archives.

TrophyRequirement
POWER WALKERProof you have taken 99,999 steps.
KEYSLINGERProof you have taken out 9,999 Unversed.
CLOCKWORKProof you have played for 80 hours or more.
ARENA SWEEPERProof you have finished every quest.
DAIRY DEVOTEEProof you have activated Frozen Fortune 30 times.
IN THE MUNNYProof you have amassed 33,333 munny.
ONE DOWNProof you have finished one character's story.
TRINITY TROPHYProof you have finished all the stories in Proud Mode or above.

Command Melding

This section covers all the possible creations of commands that can be done via the Meld Commands option in game. The created command is listed first, then the two ingredients (other commands) required to make the new one. The level listed is the minimum level that the command must have in order to be used in the melding process, any lower and the game won't show the other ingredient. The rate is the percentage at which the command will be created. Starred, "*", rates means that there is a chance the creation will wind up being a very rare and strong command, ie; Ars Arcanum via Quick Blitz and Blizzard, which is normally a 5% chance to create this command but creates Blizzard Edge the other 95%* of the time.

The TVA portion lists which characters can create this command - T for Terra, V for Ventus, and A for Aqua - an "x" representing that the character can make the command. The Ability column is a code for which abilities will be created based on the crystals that you add. Consult the chart that follows the creation chart to see which numbers/letters produce the abilities you need. If you need crystals see the other chart that follows on the best places to find them.

CommandIngredient 1LVLIngredient 2LVLRateTVAAbility
Aerial SlamAero3Fire Surge3100%xxxC
Aerial SlamAerora3Fire Strike390%*xxxB
Aerial SlamHigh Jump3Fire Dash3100%xxx9
AerogaAero3Aerora390%*xxx5
AerogaAerora3Aerora390%*xxx6
AerogaAerora3Quick Blitz390%*xxx7
AeroraAero2Aero295%*xxx1
AeroraAero2Quick Blitz2

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