Part 162 of Kingdom Hearts 1.5 + 2.5 ReMIX covers the Iron Imprisoner III boss and the Time to Chill arena challenge. Learn strategies and rewards.
The Iron Imprisoner III is out of its gibbet, but not much has changed from the previous version. The laser attack has disappeared, but the melee combo has extended to four swings. Counter this attack to stun the boss and get some damage in. Fiery spin returns stronger and faster, but this time the Iron Imprisoner III will not follow you; rather, it will dash around the arena, leaving you time to dodge. Sometimes the boss will glow black and begin creating explosions; you can block this attack just the same as the melee and get the same result—a stun that leaves the boss wide open. The Blade Charge Command Style will let you continually strike until you use the finish command, and Shotlock/Vanish are still awesome for invulnerability as well as damage output.
- Complete Olympus Coliseum (Aqua)
- Complete the game with Aqua (Terra, Ventus)
- Arena Level 13
- 1Round 1: Defeat 4 Spiderchests, then 4 Monotruckers and 3 Archravens, followed by 5 Buckle Bruisers and 4 Spiderchests.
- 2Round 2: Defeat 4 Hareraisers and 3 Blue Sea Salts, then 5 Sonic Blasters, followed by 5 Blue Sea Salts and 4 Tank Topplers.
- 3Round 3: Defeat 4 Wild Bruisers and 1 Thornbite, then 5 Mandrakes and 2 Chrono Twisters, followed by 3 Mandrakes, 3 Thornbites, and 3 Wild Bruisers.
- 4Round 4: Defeat Zack and Hades.
- 5Round 5: Defeat 4 Yellow Mustards and 3 Bruisers, then 3 Triple Wrecked and 3 Vile Phials, followed by 4 Bruisers, 4 Yellow Mustards, and 1 Triple Wrecker.
- 6Round 6: Defeat 2 Buckle Bruisers, 2 Sonic Blasters, and 1 Vile Phial, then 8 Vile Phials, followed by 4 Buckle Bruisers, 2 Vile Phials, 2 Yellow Mustards, and 1 Sonic Blaster.
- 7Round 7: Defeat 9 Red Hot Chilis, then 4 Tank Topplers, 2 Monotruckers, and 2 Red Hot Chilis, followed by 4 Red Hot Chilis, 2 Wild Bruisers, and 2 Tank Topplers.
- 8Round 8: Defeat the Ice Colossus.
- Use the Blade Charge Command Style for continuous strikes.
- Shotlock and Vanish offer invulnerability and damage output.
- Countering melee attacks and blocking explosions can stun the boss.
- 375 Medals
- Maximum HP +10 (Aqua, Ventus)
Boss: Zack and Hades
- Health Points: 600 (Zack), 1000 (Hades)
- Strength: 30
- Defense: 16
- Status Resistance: Immune to all but Stun, Freeze, Ignite, Poison, and Zero Gravity (Zack); Immune to all but Freeze (Hades).
- Elemental Weaknesses: Physical x 1.0, Fire x 1.0 (x 0.5 Hades), Blizzard x 1.0 (x 0.5 Hades), Thunder x 1.0 (x 0.75 Hades).
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