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Boss 7: RB176 Ferrocrusher      [BS07]
Metroid: Other M

Boss 7: RB176 Ferrocrusher [BS07]

Defeat the RB176 Ferrocrusher in Metroid: Other M by freezing its arms and using missiles. Learn the Overblast strategy.

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Defeat the RB176 Ferrocrusher in Metroid: Other M by freezing its arms and using missiles. Learn the Overblast strategy.

Walkthrough
  1. 1
    Dodge the Ferrocrusher's ground explosions by Sense Moving left or right for vertical attacks and up or down for horizontal attacks.
  2. 2
    Charge shot the Ferrocrusher's arms until they freeze, then use missiles to destroy them.
  3. 3
    Sense Move to avoid its melee attacks.
  4. 4
    After its arms are destroyed, the Ferrocrusher will charge at you more often.
  5. 5
    Charge shot its back.
  6. 6
    If you are close to it when it has no arms, Sense Move becomes spammable; abuse this to get in more charge shots, but avoid being run over.
  7. 7
    Once the Ferrocrusher freezes to the ground, jump on its back to perform an Overblast, which ends the battle.
Tips
  • The laser the Ferrocrusher shoots does not hurt you, only the ground it hits will explode.
  • Sense Moving becomes spammable when the Ferrocrusher has no arms and you are close to it.
Walkthrough
  1. 1
    After the boss, kick climb up the shaft and take the elevator in the next room.
  2. 2
    Save at the Navigation Booth (checkpoint (an auto-save point you restart from on death)).
  3. 3
    Pass the crates, go right, and enter the alley between the wall and crates to find a Missile Tank.
  4. 4
    Take the door to the left.
  5. 5
    Kill the Volfons.
  6. 6
    Run down the path, turn around, and Speed Boost back.
  7. 7
    Once you are just south of the item blip on your minimap (the small circular map in the bottom-left corner of your screen), Shinespark straight up and hold up to land on a platform to pick up a Missile Tank.
  8. 8
    Shinespark up the other end of the area and use the Morph Ball slot.
  9. 9
    Avoid or bomb the Snomers.
  10. 10
    Avoid electrified floors and watch out for holes.
  11. 11
    Find the tubes that lead you to the next section.
  12. 12
    At the end of the next section, you will find the final Energy Tank.
  13. 13
    The switch in front of you cannot be shot unless you have the Wave Beam.
  14. 14
    At the edge of the hill, use Search View to see where you should go to avoid the ice, or roll down slightly on the left as a Morph Ball.
  15. 15
    Once you hit the ground, Speed Boost and Shinespark right.
  16. 16
    When you enter the next room, you will be trapped. Dodge the Zebesians' lasers.
  17. 17
    Charge shot the Zebesians and head back to the switch you saw earlier.
  18. 18
    The first Morph Ball section is not electrified, but the second one is. Be patient and figure out the simple patterns.
  19. 19
    Shoot the switch at the end.
  20. 20
    Warning: Imminent Death Ahead When you go down the hill this time, an avalanche will be right behind you.
  21. 21
    Utilize the Morph Ball to go as fast as possible. First, roll down the middle of the hill.
  22. 22
    Once you pass the first small pillar, roll down on the left.
  23. 23
    When you hit the ground, leave Morph Ball mode and run until you Shinespark out of the room.
  24. 24
    Go up the stairs and enter the door.
  25. 25
    A single Wave Beam shot will make a Joulion explode.
  26. 26
    The fastest way to get up the platforms is to not freeze or thaw any platforms, but to make good jumps and Charge shot boosts.
  27. 27
    Remember your maximum jump height can reach platforms above you, so you can jump over some.
  28. 28
    There are three tricky jumps: the first is over a frozen platform that collapses when you land on it, so after a Charge shot boost, immediately jump up. The second is above the next frozen platform; simply Charge shot boost to it. The third is the final one; jump up to it, jump off as soon as you land, Charge shot boosting to safely reach the top.
  29. 29
    Alternatively, fire a missile at the frozen platforms and freeze the ones that buckle under your weight.
  30. 30
    At the top, some Kyratians will attack you. Roll past them and save at the Navigation Booth (checkpoint).
  31. 31
    Use the Terminal to start the Material Transfers Lift.
  32. 32
    The Zebesians are more aggressive than before. You cannot Overblast them unless they just shot a laser.
  33. 33
    Keep your distance because they will kick you if you get close.
  34. 34
    Sense Move to build your charge and fire charge shots at them, otherwise use normal Wave Beam shots.
  35. 35
    After you kill seven Zebesians, a boss appears.
Tips
  • The electrified floors can knock you back, making it harder to roll around.
  • The timing for the tricky jumps is not difficult to get a hang of.
  • If you opt not to do the tricky jumps, use missiles to freeze buckling platforms.
  • The Zebesians can only be Overblasted if they have just shot a laser.

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