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For those doing the Normal 3% run, there is still more to do.
Metroid: Other M

For those doing the Normal 3% run, there is still more to do.

Continue your Metroid: Other M Normal 3% run by following this guide through the Return and Finale section, including strategies for tough enemies like Desbrachians and the final gauntlet.

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Continue your Metroid: Other M Normal 3% run by following this guide through the Return and Finale section, including strategies for tough enemies like Desbrachians and the final gauntlet.

This section details the remaining objectives for players undertaking the Normal 3% run in Metroid: Other M. The game will officially announce that Samus has Power Bombs available. You will need to Shinespark right at the balcony of the catwalk.

Walkthrough
  1. 1
    After passing the Reos, Shinespark into the next room, then Speed Boost into the room where you first encountered Reos. Shinespark up and Space Jump over to the top platform and take the door.
  2. 2
    Pass the lounge room and kick climb up the elevator shaft. Shinespark or Space Jump over the disconnected bridge and use the elevator to get to the top of the next room, exiting to the left.
  3. 3
    Speed Boost into the hallway. Once you get into the next room, go right, then Power Bomb the wall in the next room to fight a Desbrachian.
  4. 4
    In the Bottle Ship Residential Area, ignore the Kihunters and take the door in the back. Ignore the Cyclaws as well. Go down and take the door to the new area. Save at the Navigation Booth.
  5. 5
    Take the elevator ahead and lay a Power Bomb to fight another Desbrachian. Head toward Nightmare's room and jump down. Run through the Navigation Booth.
  6. 6
    Go through the Gravity Area as before, but Shinespark past the Kyratians this time.
  7. 7
    Once you are out, get all the way to the Main Elevator. In the Main Sector, head out into the hallway. Power Bomb the Desbrachian, kill it, then walk left before you enter the new room. Shinespark down the corner ahead. Take the elevator in the back. You will be transported to a mysterious hallway in Sector 3. Run down the hall to throw down the gauntlet.

Enemy Strategy: Desbrachian

  • The Desbrachian will dodge all charge shots unless it is in the middle of an attack frame.
  • When you fire a charge shot, be ready to Sense Move away from a potential counterattack.
  • Do not jump when fighting it, as the Desbrachian will immediately knock you out of the air, dealing significant damage.
  • Sense Move to dodge its slashes and grab attacks.
  • Keep firing charge shots until it gets dizzy.
  • Immediately run over to the Desbrachian to Lethal Strike it. If you are not fast enough, it will shield itself and fully recover. A Power Bomb can interrupt the regeneration. Super Missiles can also finish them when they are dizzy.

Gauntlet Challenges:

  1. Round 1: Two Mighty Griptians and a Ghalmanian. Use Power Bomb.
  2. Round 2: Two Mighty Griptians and a Ghalmanian. Use Power Bomb.
  3. Round 3: Two Asboreans. Use Screw Attack.
  4. Round 4: Four Zebesians. Use Screw Attack.
  5. Round 5: Four Kyratians. Use Power Bomb.
  6. Round 6: Four Kyratians. Use Screw Attack.
  7. Round 7: Pack of Kihunters. Use Power Bomb.
  8. Round 8: Four Super Zebesians. Use Screw Attack.
  9. Round 9: Rhedogian. Use Power Bomb.
  10. Round 10: Rhedogian. Use Super Missiles and Plasma Beam if the Power Bomb does not have enough time to cool down.

After the gauntlet, save in the Navigation Booth ahead. Enter the Control Bridge to face a boss from Super Metroid.

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