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Cyrus, the Scholar
Octopath Traveler

Cyrus, the Scholar

Follow this walkthrough for Octopath Traveler's Cyrus Chapter 1, detailing how to find the thief, explore Atlasdam, and utilize Cyrus' Scrutinize ability to uncover secrets and items.

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Follow this walkthrough for Octopath Traveler's Cyrus Chapter 1, detailing how to find the thief, explore Atlasdam, and utilize Cyrus' Scrutinize ability to uncover secrets and items.

Walkthrough
  1. 1
    Begin by using Cyrus' Scrutinize ability on the guard at the library's entrance to learn he has an archive key but was sleeping.
  2. 2
    Head east and use Scrutinize on the guard to the south. This reveals a hidden item, a Light Soulstone, located in a planter to the right of the library's entrance.
  3. 3
    Scrutinize the guard in front of the palace. This places a hidden item, Odds and Ends, at the end of the alley to the left of the school.
  4. 4
    Climb the stairs and Scrutinize the person in front of the gate to find another hidden item, Inspiriting Plum M, in a bush near the front guard.
  5. 5
    Enter the school and proceed to the Headmaster's office. Scrutinize him to learn he also has an archive key but hasn't used it recently.
  6. 6
    Return to the library and use Scrutinize on the librarian and another NPC, Russell. The librarian confirms only Yvon and the outside guard have keys. Russell's gambling debts are noted.
  7. 7
    After Scrutinizing all four NPCs with green speech bubbles, Cyrus will deduce the culprit outside.
  8. 8
    Answer the deduction questions correctly: "The headmaster and the guard" and "The guard’s".
  9. 9
    Cyrus identifies Russell as the culprit. Prepare to head to the Subterranean Study.
  10. 10
    Before heading to the study, explore the palace further. Scrutinize the guard at the entrance for a hidden item, Healing Grape, located on the ground floor by an older man.
  11. 11
    Scrutinize a little boy in the lower right corner of the palace for a hidden item, Buckler, among boxes.
  12. 12
    Scrutinize the two guards in front of the throne room for two more hidden items: Olive of Life in the upstairs left dining room and Small Cup in the upper right room.
  13. 13
    Enter the town portion of Atlasdam. Scrutinize the first NPC encountered for information about residents being susceptible to Guidance.
  14. 14
    Head south and use Scrutinize on two children. The boy offers "Smarter Bartering" (related to another character). The girl has a hidden item, Light Soulstone M, located left of the equipment shop.
  15. 15
    Visit the equipment shop. Purchase cheaper items like the Light Staff, Round Shield, and Pointed Hat. Sell items like Small Cup and Odds and Ends.
  16. 16
    Enter the tavern next to the equipment shop. The keeper allows party changes, equipment management, and reputation restoration.
  17. 17
    Scrutinize the two patrons inside the tavern. One hidden item is an Empty Coin Pouch on the barrel outside. The other is a Nourishing Nut in front of the barrel by the house in the lower right corner.
  18. 18
    On the eastern side of town, Scrutinize the guard near the exit to unlock extra equipment at the shop.
  19. 19
    Scrutinize the man in front of the inn to receive a discount at the inn.
Tips
  • Use Cyrus' Scrutinize ability frequently to uncover hidden items and gain valuable information.
  • Pay attention to NPCs with green speech bubbles, as they often have crucial clues or unlock new opportunities.
  • Upgrade Cyrus' equipment before entering the Subterranean Study, focusing on affordable items if low on Leaves.
  • Sell unnecessary items like the Small Cup and Odds and Ends, as they fetch a decent price.
  • Remember to save your game often, as is standard practice in RPGs.
  • Various hidden items including Light Soulstone, Odds and Ends, Inspiriting Plum M, Healing Grape, Buckler, Olive of Life, Small Cup, Light Soulstone M, Empty Coin Pouch, and Nourishing Nut.
  • Unlocking additional equipment and a discount at the inn through Scrutinize.
  • Progress in Cyrus' Chapter 1 story.

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