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Astronomy:
Sid Meier’s Civilization VII

Astronomy:

Unlock the Observatory, Serpent Mound, and more with the Astronomy tech in Civilization VII. Learn its strategy and Civilopedia entry here!

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Unlock the Observatory, Serpent Mound, and more with the Astronomy tech in Civilization VII. Learn its strategy and Civilopedia entry here!

Hey there! So, you've reached the Exploration Age in Civilization VII and are looking into Astronomy. This is a pretty cool tech, not just for the historical flavor, but because it unlocks some neat stuff. When you research Astronomy, you'll get access to: * Observatory: A building that's going to be super useful for your science output. * Serpent Mound: A unique improvement that can give you some nice bonuses. * Fleet Commander: This sounds like it'll be great for naval strategies. * Buccaneer: Likely a new unit type, probably for naval combat or raiding. * Ottru: Another unit or perhaps a building, we'll have to see! Strategy Right now, this section is a bit empty, but it's a great spot for you to share your own discoveries! If you figure out a killer strategy for using Astronomy or the things it unlocks, feel free to edit this section?action=edit) and let everyone know. Civilopedia Entry The game's Civilopedia entry talks about how ancient civilizations looked to the stars. They linked the patterns of the heavens to fate, weather, and everything else. Early astronomy was done with the naked eye, using structures like Stonehenge or Maya observatories. The math developed back then, especially during the Islamic Golden Age, is still important today. Trivia The quote for Astronomy comes from Fakhr al-Din al-Razi, a Persian scholar. It's from his work _al-Matālib al-'Aliya_. See Also If you want to see how Astronomy compares to other games, there's a link for that. You can also check out the full list of technologies in Civilization VII, organized by age. Astronomy is part of the Exploration Age, alongside techs like Architecture, Cartography, and Shipbuilding.

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