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How to raise money:
Sid Meier’s Civilization VII

How to raise money:

Master Sid Meier's Civilization VII! Learn how to boost your income by managing taxes, selling buildings, capturing enemies, and demanding tributes. Get rich and win!

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Master Sid Meier's Civilization VII! Learn how to boost your income by managing taxes, selling buildings, capturing enemies, and demanding tributes. Get rich and win!

Hey there! So, you're looking to pad your treasury in Sid Meier's Civilization VII, huh? It's a common hurdle for new players, but don't worry, there are plenty of ways to get that gold flowing. Let's break down the best methods to rake in the cash so you can focus on building that empire!

Ways to Raise Money:

  • Set Taxes Higher: This is your bread and butter for consistent income. Just bump up the tax rate in your cities, and you'll see more gold trickle in each turn.
  • Assign Citizens as Tax Collectors: Want an extra boost? You can actually turn a citizen into a tax collector. This slightly reduces food production, but it's often worth it. You'll get an extra 2 gold per turn. If the city has a Marketplace, that jumps to 3 gold, and if it also has a Bank, you're looking at a sweet 4 gold per turn!
  • Sell Buildings: Got buildings you're not using, or ones that are about to become obsolete? You can sell them back for the exact amount of resources it cost to build them. For example, a Barracks might fetch 40 gold, and a Granary around 60. It's a great way to recoup some investment, especially if you're tight on cash.
  • Capture Barbarian Leaders: Keep an eye out for barbarian camps! Sometimes you can capture their leaders, and they'll cough up about 100 gold each. It's not a super reliable income stream since they can be rare, but every bit helps!
  • Find Villages with Precious Metals: Occasionally, you'll stumble upon a village that offers precious metals. This can give you around 50 gold. Like barbarian leaders, it's a bit random and not something to rely on for a steady income, but it's a nice little bonus early on.
  • Capture Enemy Cities: This is a big one! When you conquer an enemy city, you get to keep their treasury. The amount you get depends on how well they were doing financially. Plus, you get a whole new city to manage!
  • Move Caravans to Distant Cities: Trading with other cities is crucial, and sending your caravans to really distant ones can yield more gold. While it might not always be a massive amount (I've rarely seen it break 40 gold per trip), it's a good way to boost your economy and get those valuable trade points.
  • Demand Tributes: When you're in an audience with an enemy leader (and haven't switched to a Democracy or Republic government), you can demand tributes. If your civilization is stronger, they'll often agree. Leaders like Lincoln are particularly friendly and might give you around 50 gold frequently.

Pro-Tips:

  • Hint 1: If you've got Barracks, try to sell them all off the turn before you research 'Combustion' or 'Gunpowder'. Buildings that become obsolete after research aren't sold; they just get destroyed. So, sell 'em while they're worth something!
  • Hint 2: If you're planning to move your Palace to a new capital city, sell the old one a turn before you relocate. There are some corruption issues that can make selling it on the same turn problematic. Alternatively, you can just start your new capital with a Settler if you don't have a Palace in your current city.

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