Learn how Sid Meier’s Civilization VII city placement affects growth and production, from Grass with shield to Desert with oasis.
Walkthrough
- 1Grass and river: Cities will start growing okay but produce slowly.
- 2Ground: Cities will grow okay and produce a little faster than grass.
- 3Desert: Cities will have serious trouble with food and growing.
- 4Forest: Cities will grow slowly and produce faster.
- 5Mountains: Cities will have the worst growth but good production.
- 6Jungle, swamp, hills, tundra, arctic: Cities will have slow growth and production.
- 7Ocean: Building a city in the ocean is not possible.
- 8Grass with shield: Cities will have good growing and decent production.
- 9River with curve: Cities will have the same effects as grass with a shield.
- 10Ground with horse: Cities will have good growing and great production.
- 11Desert with oasis: Cities will have great growing and decent production.
- 12Forest with deer: Cities will have great growing and production.
- 13Jungle with pearl: Cities will grow slowly and give science quicker.
- 14Swamp with oil drop: Cities will grow slowly and produce very fast.
- 15Hills with coal: Cities will grow okay without the production bonus.
- 16Mountain with gold: Cities will have the worst growth and great production of trade and science.
- 17Reindeer, seal: Cities will have okay growth and no production bonus.
Tips
- Consider the terrain and any available features before settling a new city to optimize its early game performance.
- Features like shields, horses, oases, deer, pearls, oil drops, coal, and gold can significantly alter a city's output.
- For example, a desert tile might seem undesirable, but an oasis can turn it into a location with great growing and decent production.
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