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Swamp:
Sid Meier’s Civilization VII

Swamp:

Learn about the Swamp tile in Sid Meier’s Civilization VII: food gain, build points, move cost, defense bonus, and modification options.

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Learn about the Swamp tile in Sid Meier’s Civilization VII: food gain, build points, move cost, defense bonus, and modification options.

Walkthrough
  1. 1
    Swamp tiles can be modified into Grass tiles, which takes 15 turns.
  2. 2
    After converting to Grass, irrigation on the same spot takes an additional 10 turns.
  3. 3
    This process can result in a level 28 city and is recommended to be done early.
  4. 4
    Roads built in swamps cost 4 turns to traverse and are only recommended for accessing oil drops.
  5. 5
    Railroads in swamps take 8 additional turns to build and are also only recommended for oil drops.
Tips
  • An ideal swamp spot can yield 1 food and 6 build points.
  • Consider modifying swamps early for potential city upgrades.
  • Prioritize road and railroad construction in swamps only if oil drops are present.

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