Learn about Sid Meier’s Civilization VII Desert tile yields and improvements, including irrigation, mining, roads, and railroads.
Walkthrough
- 1Desert tiles provide 0 food and 1 build initially.
- 2Irrigating a desert tile increases its food yield by 1.
- 3Mining a desert tile increases its build yield by 1.
- 4Building a road on a desert tile costs 2 turns and allows units to move 3 times faster, accelerating science.
- 5Building a railroad on a desert tile costs 4 turns and multiplies its yield by 1.5 (e.g., 2 food becomes 3, 3 food becomes 4).
- 6Oasis tiles start with 2 food and 1 build.
- 7Irrigating an Oasis tile increases its food yield to 3.
- 8Adding a railroad to an irrigated Oasis tile increases its food yield to 4.
- 9Changing government can raise an irrigated Oasis tile's food yield to 6.
- 10A desert tile with a railroad provides 3 build points.
- 11Desert tiles with roads provide 2 trade points during a Republic or Democracy government, and 1 trade point during other governments.
- 12Desert tiles have a movement cost of 1 and provide +0% defense.
Tips
- Irrigate desert tiles, especially on large continents, to extend irrigation reach to other tiles.
- Desert tiles are not ideal early in the game but can be improved.
- Mining desert tiles makes them better for building, adding 1 build point, or 2 build points with a railroad.
- Roads are fast to build (2 turns) and crucial for unit movement and science acceleration.
- Railroads significantly boost yields; for example, 2 food becomes 3 food.
- An ideal desert tile setup can yield 6 food, 1 build, and 2 trade points.
- An alternative setup with mining yields 3 food, 3 build, and 2 trade points.
- Consider irrigation early for easier access to nearby ground or grass spots.
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