Dive into the SS Struct guide for Sid Meier's Civilization VII. Learn about new features like distinct Ages, Influence yield, river mechanics, and settlement types.
This guide covers the new features introduced in Sid Meier's Civilization VII, focusing on the SS Struct elements.
New Features:
- Ages: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each age has unique tech and civic trees. Civilizations are bound to one age and can transform into others in subsequent ages based on leader, previous civilization, and gameplay elements (e.g., owning 3 Horse Resources grants access to Mongolia in the Exploration Age). All players face a temporary "Crisis" during each Age shift, requiring negative policies to balance the game.
- Influence Yield: A new yield type used for diplomacy with other civilizations.
- Rivers: Rivers are now categorized into small (crossable normally) and wide, navigable rivers (traversable by Naval Units and embarked Units). Rivers now run through tiles instead of along their edges.
- Settlements: Cities are now divided into Cities and Towns, both categorized as Settlements. All Settlements, except the Capital, start as Towns, which cannot produce anything independently.
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