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Invention:
Sid Meier’s Civilization VII

Invention:

Explore the new Invention features in Sid Meier's Civilization VII, including distinct Ages, the new Influence yield, and updated settlement mechanics. Learn how these changes impact gameplay and strategy.

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Explore the new Invention features in Sid Meier's Civilization VII, including distinct Ages, the new Influence yield, and updated settlement mechanics. Learn how these changes impact gameplay and strategy.

Walkthrough
  1. 1
    Age System: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each Age features unique tech and civic trees.
  2. 2
    Civilization Transformation: Your civilization is bound to one age. Based on player actions and choices, you can transform into a different civilization for the next Age (e.g., Rome in Antiquity can become the Normans in Exploration, then the French Empire in Modern). Civilization choices are influenced by the leader, previous civilization, and specific gameplay elements (like owning 3 Horse resources to unlock Mongolia in the Exploration Age).
  3. 3
    Crisis Mechanic: All players face a temporary 'Crisis' during each Age shift, requiring the addition of negative policies. This mechanic aims to prevent snowballing by balancing the game for leading and trailing players.
  4. 4
    Influence Yield: A new yield type, 'Influence,' is introduced and used for diplomatic interactions with other civilizations.
  5. 5
    Rivers: Rivers are now categorized into small and navigable. Both types run through tiles, not along edges. Navigable rivers allow for travel by Naval Units and embarked Units.
  6. 6
    Settlements: Settlements are now divided into Cities and Towns, both categorized under the broader term 'Settlements.' All settlements, except your Capital, begin as Towns. Towns cannot produce anything independently; all Production must come from adjacent tiles.
Tips
  • Pay close attention to resource availability, as owning specific resources like Horses can unlock unique civilization choices for future Ages.
  • Strategize your policy choices during the 'Crisis' periods to mitigate negative effects and maintain your advantage or catch up.
  • Utilize the new 'Influence' yield effectively to forge strong diplomatic relationships.
  • Understand the distinction between Cities and Towns, and plan your expansion and production accordingly, as Towns have limited independent output.
  • Explore the new river mechanics to leverage navigable rivers for faster unit movement and strategic positioning.

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