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Granary:
Sid Meier’s Civilization VII

Granary:

Learn about the Granary in Sid Meier’s Civilization VII: cost 60 resources, maintenance 1 resource, sell for 60$. Protects population from starving.

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Learn about the Granary in Sid Meier’s Civilization VII: cost 60 resources, maintenance 1 resource, sell for 60$. Protects population from starving.

Walkthrough
  1. 1
    Build the Granary, which costs 60 resources.
  2. 2
    The Granary has a maintenance cost of 1 resource per turn.
  3. 3
    You can sell the Granary for 60$.
  4. 4
    Once built, 50% of stored food can be used after a population increase.
  5. 5
    The Granary also protects your population from starving.
  6. 6
    This means you will only need half the required food points to level up your cities (e.g., 10 food points to level up to 2, 15 to level up to 3, 20 to level up to 4, and so on).
  7. 7
    This bonus is particularly useful in the beginning if you have enough money to cover (press the cover button to crouch behind walls or objects) the maintenance cost of 1 resource per turn.
  8. 8
    However, after the advent of the "Thanksgiving festival", the Granary becomes less useful.
  9. 9
    It protects against famine, which is described as a random event that does not typically cause significant issues.
Tips
  • Consider the maintenance cost of 1 resource per turn when deciding to build multiple Granaries.
  • The Granary's primary benefit is reducing food requirements for city leveling, making early expansion easier.
  • The famine protection is a secondary benefit that may not be frequently needed.

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