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XV- Different Versions                                              [00015]
Sid Meier’s Civilization VII

XV- Different Versions [00015]

Discover the key differences between game versions in Sid Meier's Civilization VII, including city size limits, unit caps, tech progression, and more. Get the full scoop!

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Discover the key differences between game versions in Sid Meier's Civilization VII, including city size limits, unit caps, tech progression, and more. Get the full scoop!

Hey there! So, you're diving into Sid Meier's Civilization VII and wondering about the different versions out there? It's a good question, as some tweaks can really change how you play. Let's break down the main differences you'll find compared to the original PC version, so you know what to expect.

Key Differences to Watch For:

  • City Size Limit: In some versions, your cities can only grow to a maximum size of 28. This means you'll need to be more strategic about where you found new cities and how you manage your existing ones, as they won't become massive powerhouses on their own.
  • Unit Limits: You'll also run into limits on how many units you can have. There's a cap of 63 for each unit type and a total of 127 units across your empire. Keep an eye on this, especially in the late game when you might want a large army.
  • FutureTechs: The FutureTech system works a bit differently. Instead of a continuous research path, you'll find 'FutrTechs' that cap out at 32. After that, you'll just keep researching '32' over and over, which can feel a bit repetitive but doesn't necessarily halt your progress.
  • No Replay Feature: Unlike the PC version, you won't find a replay feature. So, make sure to savor those epic moments as they happen, because you won't be able to rewatch them later.
  • Palace Improvements: The palace is simplified. There are no special improvements you can build for it; it's just a single structure.
  • No Encyclopedia: The in-game encyclopedia is also missing, so you might want to keep a separate guide handy for quick lookups.
  • Starting Settlers: Good news for some versions – any civilization can start with two settlers! This gives you a nice early boost in expansion.
  • Civilization and Color Changes: Keep an eye out for changes like Japan appearing instead of the Zulu, and altered color schemes for various civilizations.
  • Glitch Fixes: Some popular glitches, like building over water or the 'sentry glitch,' have been patched out. You also might not be able to build cities on the North or South Pole, though this is still being tested.
  • The 11th Elvis: When your city grows large enough, you might encounter an '11th Elvis.' Instead of this pop culture icon, a tax collector appears. This collector adds 2, 3, or 4 gold points to your income, which is different from how they're handled in the PC version where they apparently don't count towards income.
  • Bribed Units: When you bribe a unit in the PC version, it becomes 'owned by NONE.' In this version, however, bribed units are assigned to your nearest city.
  • Spaceship Launch: You can launch your spaceship much earlier than the year 1.755 AD. The game will catch up in the following year and initiate the ending sequence.
  • City Names: Be aware that cities might have slightly different names compared to the PC version. We'll cover those specifics in the next section.

Understanding these differences will help you adapt your strategy and make the most out of whichever version of Sid Meier's Civilization VII you're playing!

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