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Moves
Super Mario World

Moves

Master all of Mario's moves in Super Mario World, from basic jumps to flying with the Cape Feather.

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Master all of Mario's moves in Super Mario World, from basic jumps to flying with the Cape Feather.

Walkthrough
  1. 1
    Jump [B]: Press B to jump. Hold B after jumping on an enemy to jump higher.
  2. 2
    Running [D-PAD + Y]: Press the D-Pad to move. Hold Y while moving to run.
  3. 3
    Spin Jump [A]: Press A to perform a spin jump. This is effective against tougher enemies and for smashing rotating blocks from above, but results in a lower jump height than a normal jump.
  4. 4
    Run Jump [D-PAD + Y, B]: Run in a direction and press B while Mario's arms are extended to jump higher than a normal jump. If you have the Cape Feather, this move allows Mario to soar into the sky.
  5. 5
    Yoshi High Jump [RIDING YOSHI, B, A]: While riding Yoshi, perform a normal jump (B) and then press A to dismount, resulting in a very high jump. This is useful for reaching high areas or for a last-second escape if Yoshi is sacrificed.
  6. 6
    Holding an item [HOLD Y]: Stand next to an item and hold Y to pick it up and hold it. You can run and swim while holding an item. Release Y to drop the item. Pressing a direction on the D-Pad when releasing Y throws the item in that direction.
  7. 7
    Swimming [D-PAD + B]: In water, use the D-Pad and B (or A) to swim. To exit the water, press Up on the D-Pad and B (or A) while at the surface.
  8. 8
    Crouch [DOWN]: Press Down on the D-Pad to crouch. This is useful for dodging enemy attacks. Crouching on a pipe may cause Mario to travel down it.
  9. 9
    Climbing onto a Fence / Rope [UP]: Jump towards a fence or rope and press Up to grab onto it. You can punch the fence by pressing Y to knock enemies off the other side.
  10. 10
    Opening doors [Y]: Press Y when near a door to open it and enter. This also applies to doors encountered while climbing fences.
  11. 11
    Flying and using the Cape [CAPE FEATHER REQUIRED]: Run and jump to be propelled into the air. Refer to section 2.05 Power-ups for details on flying mechanics.
  12. 12
    Throwing fireballs [FIRE FLOWER REQUIRED]: Press Y to throw a fireball forward. Refer to section 2.05 Power-ups for more details.
Tips
  • The Spin Jump is useful for breaking specific blocks and defeating enemies that are otherwise difficult to handle.
  • The Yoshi High Jump is a critical maneuver for reaching otherwise inaccessible areas.
  • Mastering the Run Jump with the Cape Feather is essential for long-distance travel and reaching high platforms.
  • Remember that Yoshi is lost if you perform the Yoshi High Jump while he is in danger.

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