Master all of Mario's moves in Super Mario World, from basic jumps to flying with the Cape Feather.
Walkthrough
- 1Jump [B]: Press B to jump. Hold B after jumping on an enemy to jump higher.
- 2Running [D-PAD + Y]: Press the D-Pad to move. Hold Y while moving to run.
- 3Spin Jump [A]: Press A to perform a spin jump. This is effective against tougher enemies and for smashing rotating blocks from above, but results in a lower jump height than a normal jump.
- 4Run Jump [D-PAD + Y, B]: Run in a direction and press B while Mario's arms are extended to jump higher than a normal jump. If you have the Cape Feather, this move allows Mario to soar into the sky.
- 5Yoshi High Jump [RIDING YOSHI, B, A]: While riding Yoshi, perform a normal jump (B) and then press A to dismount, resulting in a very high jump. This is useful for reaching high areas or for a last-second escape if Yoshi is sacrificed.
- 6Holding an item [HOLD Y]: Stand next to an item and hold Y to pick it up and hold it. You can run and swim while holding an item. Release Y to drop the item. Pressing a direction on the D-Pad when releasing Y throws the item in that direction.
- 7Swimming [D-PAD + B]: In water, use the D-Pad and B (or A) to swim. To exit the water, press Up on the D-Pad and B (or A) while at the surface.
- 8Crouch [DOWN]: Press Down on the D-Pad to crouch. This is useful for dodging enemy attacks. Crouching on a pipe may cause Mario to travel down it.
- 9Climbing onto a Fence / Rope [UP]: Jump towards a fence or rope and press Up to grab onto it. You can punch the fence by pressing Y to knock enemies off the other side.
- 10Opening doors [Y]: Press Y when near a door to open it and enter. This also applies to doors encountered while climbing fences.
- 11Flying and using the Cape [CAPE FEATHER REQUIRED]: Run and jump to be propelled into the air. Refer to section 2.05 Power-ups for details on flying mechanics.
- 12Throwing fireballs [FIRE FLOWER REQUIRED]: Press Y to throw a fireball forward. Refer to section 2.05 Power-ups for more details.
Tips
- The Spin Jump is useful for breaking specific blocks and defeating enemies that are otherwise difficult to handle.
- The Yoshi High Jump is a critical maneuver for reaching otherwise inaccessible areas.
- Mastering the Run Jump with the Cape Feather is essential for long-distance travel and reaching high platforms.
- Remember that Yoshi is lost if you perform the Yoshi High Jump while he is in danger.
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