Complete walkthrough for Vanilla Dome 1 in Super Mario World, including Dragon Coin locations and the secret exit.
Walkthrough
- 1Go down the steps and jump over the climbing red enemy.
- 2Move right, avoiding bats, and hit the flying block above the ledge to get a power-up.
- 3Encounter a large amount of blocks; their contents are detailed in an ASCII diagram (S=Shell, C=Coin, D=Dragon Coin, ? = Power-Up, F=Feather, 1=1-Up Green Mushroom).
- 4If you run across the bottom, a mushroom will appear on the right half.
- 5The block on the ground contains either a mushroom or fire flower, obtained by hitting it side-on with a cape or an enemy shell.
- 6Ignore the red dotted blocks above for now.
- 7Continue right, over gaps, and enter a pipe to a new area.
- 8Hit the block ahead to grab a Starman (making you invincible).
- 9Quickly run across the sinking yellow platform while invincible, passing through enemies unharmed.
- 10At the end of the yellow platform, jump to get the level's second Dragon Coin.
- 11Travel through the next pipe.
- 12Run right and jump onto the platform with the checkpoint (a save point).
- 13Drop down and proceed right into a maze-like area.
- 14Hit blocks and move up and right.
- 15If you are small Mario, head through the passage ahead to get a Dragon Coin; otherwise, go via the bottom.
- 16Hit the ? block after for a mushroom or fire flower.
- 17Use the blocks to cross the gap.
- 18At the pipes, get onto the second one and jump on the flying Koopa to reach the third pipe and the Dragon Coin above it.
- 19Jump to the steep slope and climb it by running and jumping.
- 20Fall to the bottom passage, move the shell and block, and collect the Dragon Coin at the end.
- 21Go back and use the rotating blocks to ascend and exit the area.
- 22Pick up the blue shell, jump right over the gap, and throw it at the Chuck enemy.
- 23Exit the level.
Secret Exit:
- Play until you reach the red dotted blocks.
- If the Red Switch Palace has been activated, climb the blocks, hit the block, and climb the appearing vine to reach the key and keyhole.
- If the Red Switch Palace has not been activated and the blocks are dotted, use Yoshi: jump, dismount to gain height, and repeat to reach above the blocks, hit the block, and access the key and keyhole.
- Activating the secret exit unlocks 'Vanilla Secret 1'.
Tips
- Enemies are not shown on the block diagram as they move and are easily spotted.
- The block on the ground can yield a mushroom or fire flower.
- The Starman makes you temporarily invincible, allowing safe passage over enemies.
- Yoshi can be used to gain extra height by jumping and dismounting.
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