Complete the 'The Giant' questline in The Witcher 3, research mutations, and secure the 'Weapon 'W'' achievement by following Geralt's journey.
The Giant is not a boss fight in the traditional sense, but rather a questline involving a stolen grave, a professor's hidden laboratory, and the development of powerful mutations. This section details how to complete the associated quests and unlock the "Weapon 'W'" achievement by researching a mutation.
The Giant Questline and "Weapon 'W'" Achievement
To begin this quest, head to Orlémurs Cemetery and investigate the robbed grave of Tomas Moreau. use your Witcher Senses to find clues, then consult the Old Map of Toussaint you received earlier. This will lead you to the professor's hidden laboratory, accessible through a portal located within some ruins in a lake.
Navigate through the ruins. In the room with multiple portals, choose the ones indicated by the direction the central statue is facing. Once you reach the laboratory, locate the Giant Centipede Eggs and begin the experiments. For this part of the quest, you'll need to remove your gear.
Unlocking the "Weapon 'W'" Achievement
Upon completing the quest, it's advisable to save your game, as you may wish to reload to experiment further. Access your Character tab, where you'll notice a glowing 'Y' icon in the center of your equipped Abilities. Interact with this icon to enter the Mutagen Development tab.
Within the Mutagen Development screen, you'll find numerous mutagens to explore. For the purpose of unlocking the achievement, focus on one of the three starter mutations: Magic Sensibilities, Deadly Counter, or Toxic Blood. Each of these requires two Ability Points and two Greater Mutagens of the corresponding color. If you lack the necessary Ability Points, consider using a Potion of Clearance. Researching any of these initial three mutations will grant you the "Weapon 'W'" achievement.
The Beast of Toussaint - Part 1
With the Giant questline and achievement handled, you can now turn your attention to more pressing matters. Make your way to the Tourney Grounds to meet Palmerin. You'll witness a knight's struggle against a captured Shalemaar. Descend into the arena to assist, and by sparring with the Shalemaar, you can earn the Virtue of Compassion if you haven't already.
Following this encounter, you'll have a brief meeting with the Duchess, receive your own vineyard, and gain a vital clue regarding the Beast's next target.
The Beast of Toussaint - Part 2: The Trial of Wisdom
Accompany the Duchess to Beauclair Palace and proceed to the palace gardens. Here, you need to gather two clues: a Golden Fish and a Unicorn. Use Axii to calm the fleeing Unicorn. Be prepared to fend off some hunters who will confront you afterward.
To find the Golden Fish, dive into the lake and use your Witcher Senses. Look for red and silver fishing bobbers; only one will be gold. The Golden Fish is typically found in the southwestern part of the marked area. If you investigate more than two incorrect fish, the Golden Fish will be stolen, requiring you to retrieve it.
Once you have both clues, return to the Duchess. To pass the Trial of Wisdom and earn the Virtue of Wisdom, you must correctly guess the victim's location on your first attempt. The correct answer is the Greenhouse. This virtue can also be acquired through various secondary quests, including La Cage au Fou, A Knight's Tales, Father Knows Worst, But Other Than That, How Did You Enjoy the Play?, and To Everything – Turn, Turn, Tournament!
Blood Run Quest
Proceed to the Greenhouse to confront the Beast of Beauclair. Chase the creature to an old warehouse in Hauteville. You'll need to drive it off, and you'll soon be aided by an old friend.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content