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The Truth is in the Stars — The Witcher 3: Wild Hunt Walkthrough
The Witcher 3: Wild Hunt

The Truth is in the Stars — The Witcher 3: Wild Hunt Walkthrough

Master combat in The Witcher 3: Wild Hunt with our comprehensive guide covering melee, ranged, signs, alchemy, potions, oils, and bombs. Learn strategies and tips for every fight.

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Master combat in The Witcher 3: Wild Hunt with our comprehensive guide covering melee, ranged, signs, alchemy, potions, oils, and bombs. Learn strategies and tips for every fight.

Walkthrough
  1. 1
    Melee Combat: Geralt wields a Silver Sword for monsters and a Steel Sword for humanoids. Basic attacks include Fast/Heavy. Advanced abilities like Whirl (AoE spinning attack) and Rend (armor-piercing overhead slash) can be unlocked.
  2. 2
    Ranged Combat: A crossbow is available for ranged attacks, with time slowing slightly when aiming. Different bolts offer varied effects. Marksmanship skills can enhance aiming and critical hits.
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    Finisher Attacks: Triggered by a button prompt when an enemy's health is low, these stylish executions can make Geralt invincible on lower difficulties. Can be toggled on/off.
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    Avoiding Attacks:
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    Blocking: Nullifies most standard melee attacks but is less effective against elemental/magical damage.
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    Staggering: Timing a block just before an enemy attack deflects it and stuns the enemy for a follow-up. Works only against melee.
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    Dodging: A quick side/back step to evade attacks while maintaining close distance, useful for unblockable attacks and setting up counterattacks.
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    Rolling: Moves Geralt further away, useful against large monsters with AoE or charging attacks.
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    Deflect Arrows: Timing a block before an arrow/bolt hits deflects it.
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    Magical Signs: Consume Stamina. All five are available early:
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    AARD: Force push to knock down or stagger enemies; can destroy weak walls.
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    AXII: Stuns single enemies; used in dialogue or to calm animals.
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    IGNI: Fire wave that damages and can ignite enemies, causing damage over time; can light torches.
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    QUEN: Creates a protective barrier that drains Stamina.
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    YRDEN: Creates a trap that slows enemies and makes spectral creatures tangible.
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    Alchemy: Geralt can craft Bombs, Potions, and Oils using acquired recipes. Once crafted, they auto-replenish upon meditation if sufficient alcohol is available.
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    Bombs: Usable like grenades with various effects.
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    Potions: Provide buffs in and out of combat.
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    Oils: Applied to swords for bonus damage against specific enemy types.
Tips
  • Unlock and invest in combat skills like Whirl and Rend for increased damage output.
  • Upgrade crossbow skills for better aiming and critical hit potential.
  • Experiment with different defensive maneuvers (dodge vs. roll) based on enemy type and attack patterns.
  • Utilize Signs strategically: Quen for defense, Igni for damage/burning, Aard for crowd control, Axii for stunning key targets, and Yrden for traps or against spectral enemies.
  • Alchemy is crucial; always have essential potions and bombs crafted and ready. Apply the correct oils to your swords before engaging tough monsters.
  • Toggle automatic finishers off on higher difficulties to maintain control during combat.
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