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The Nithing — The Witcher 3: Wild Hunt Walkthrough
The Witcher 3: Wild Hunt

The Nithing — The Witcher 3: Wild Hunt Walkthrough

Master combat, signs, alchemy, potions, oils, and bombs in The Witcher 3: Wild Hunt. Learn essential techniques for melee, ranged, and magical combat to defeat any foe.

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Master combat, signs, alchemy, potions, oils, and bombs in The Witcher 3: Wild Hunt. Learn essential techniques for melee, ranged, and magical combat to defeat any foe.

Walkthrough
  1. 1
    Combat Basics: Geralt wields a Silver Sword for monsters and a Steel Sword for humanoids. Fast attacks are quick but weaker; heavy attacks are slower but stronger. Skill points can enhance these. Special melee abilities like Whirl (AoE spin) and Rend (armor-piercing slash) can be unlocked.
  2. 2
    Ranged Combat: Use the crossbow for ranged attacks. Time slows slightly when aiming. Different bolts offer various effects. Skill points can improve aiming, critical damage, and enemy ability disruption.
  3. 3
    Finisher Attacks: A button prompt appears when an enemy is weakened, triggering a stylish execution. These are automatically enabled by default but can be toggled off, which is recommended for higher difficulties.
  4. 4
    Avoiding Attacks: Geralt can block most melee attacks, but magical/elemental damage is less affected. Staggering (timed block) can deflect and stun enemies. Dodging allows quick sidesteps to avoid attacks, useful for unblockable strikes and creating counter-attack opportunities. Rolling covers more distance, better for large bosses. Skill points can enhance defensive abilities like deflecting arrows.
  5. 5
    Magical Signs: Signs consume Stamina. All five are available early:
    • AARD: A force push to knock down or stagger enemies; can also destroy weak walls.
  6. 6
    AXII: Stuns single enemies or calms animals; can be used in dialogue.
  7. 7
    IGNI: A fire wave that damages and can ignite enemies, causing damage over time; can light torches.
  8. 8
    QUEN: A defensive barrier that reduces incoming damage, drains Stamina.
  9. 9
    YRDEN: A magical trap that slows enemies and makes spectral creatures vulnerable.
  10. 10
    Alchemy: Geralt can craft bombs and potions using reagents. Recipes are found or bought. Once crafted, Geralt remembers them and they are automatically replenished during meditation if you have sufficient alcohol.
    • Bombs: Various types with different effects, used like grenades.
  11. 11
    Potions: Offer buffs and advantages in and out of combat.
Tips
  • Experiment with different combat and defensive techniques to find what suits your playstyle.
  • Unlock and upgrade melee abilities like Whirl and Rend for increased damage output.
  • Utilize Signs strategically: Quen for defense, Igni for damage, Aard/Axii for crowd control, and Yrden for traps.
  • Alchemy is crucial; always meditate with alcohol to ensure your bombs and potions are refilled.
  • Pay attention to enemy weaknesses and resistances when choosing swords, Signs, and alchemical items.

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