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Farm-Class Buildings (5)
Total War: Rome II

Farm-Class Buildings (5)

Learn all about the Spice Market building chain in Total War: Three Kingdoms! Discover its bonuses, costs, and how it impacts your empire's economy and prestige.

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Learn all about the Spice Market building chain in Total War: Three Kingdoms! Discover its bonuses, costs, and how it impacts your empire's economy and prestige.

Hey there! So, you're diving into Total War: Three Kingdoms and wondering about the Spice Market building chain? Let's break it down, friend to friend. This building chain is pretty neat because it's not just about getting your hands on that sweet, sweet spice). It also pumps up your prestige), gives you direct income from spice, boosts your spice income across your whole faction, increases your reserve capacity, and even offers a small discount when you build Agriculture Buildings). Pretty handy stuff! Let's look at the levels: ### Deserted Spice Route Post (level 0) This is where it all begins, and thankfully, it costs you nothing to start. It's basically the wild west of spice trading – untouched and unmanaged. The description mentions that the people are inward-looking, which is fine for them, but you'll want to establish a presence to get things rolling for your empire's prosperity. Cost: None ### Spice Route Trader (level 1) Alright, now we're getting somewhere! For 1250 gold, you get your first real boost. You'll gain: * +5 prestige * +75 income (from spice) * +15% income from spice (for all your spice resources) * +10 reserve capacity * -10% construction cost reduction for agriculture buildings This building also provides the Spice resource. ### Spice Route Trading Post (level 2) Stepping up from the trader, this costs 1850 gold. It's like your spice business is growing, needing more space for all those barrels and pots. You'll see these benefits: * +5 prestige * +125 income (spice) * +25% income from spice (all spice resources) * +10 reserve capacity * -10% agriculture buildings construction cost reduction Still providing that Spice resource. ### Spice Route Caravan Post (level 3) Ready to hit the road? This one will set you back 2450 gold. It's all about facilitating those caravan journeys to bring your spices to customers. The bonuses here are: * +5 prestige * +175 income (spice) * +40% income from spice (all spice resources) * +10 reserve capacity * -10% agriculture buildings construction cost reduction And yep, still provides Spice. ### Spice Route Market (level 4) Things are really booming now! This level costs 3050 gold and signifies your humble trade post blossoming into a full-blown marketplace. You'll get: * +10 prestige * +225 income (spice) * +50% income from spice (all spice resources) * +10 reserve capacity * -10% agriculture buildings construction cost reduction This level also provides the Spice resource. ### Grand Spice Market (level 5) This is the pinnacle of the Spice Market chain! While the source text cuts off before detailing the exact cost and bonuses for level 5, you can expect it to offer the highest income, prestige, and faction-wide spice income boosts, along with the maximum reserve capacity and agriculture building cost reduction. Keep an eye out for these top-tier benefits as you upgrade!

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