Learn about Range-Class Buildings in Total War: Rome II. This guide covers unit classifications, special abilities, and strategic advantages for ranged units.
This section of the guide covers the classification of units in Total War: Rome II, focusing on how different unit types, including those that operate range-class equipment, are categorized. It details the distinctions between infantry, cavalry, and siege units, and elaborates on special abilities that can significantly impact combat effectiveness.
Category:
Units are broadly categorized into Infantry, Cavalry, and Siege units. Infantry are the backbone of armies, capable of operating siege equipment and engaging in prolonged melee. Cavalry offers mobility and flanking advantages but is weaker in direct confrontation. Siege units are primarily for destroying fortifications but can engage regular troops with reduced accuracy.
Special Abilities:
- Wedge formation: Primarily for cavalry, increasing charge effectiveness.
- Cantabrian Circle: Used by Horse Archers and skirmishing Cavalry for sustained missile fire with reduced personal risk but increased fatigue.
- Testudo Formation: For post-Marian reform infantry with square shields, granting near-immunity to missiles at the cost of greatly reduced movement speed and vulnerability to charges.
- Flaming Ammunition: Available to Archers, this ability reduces accuracy but significantly impacts enemy morale.
- Kill raging Elephant: An ability for Elephant units when they go
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