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Total War: Rome II

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Guide to Total War: Rome II ancillaries like Desert Scout (+1 Command when ambushing) and Doctor (+chance of children).

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Guide to Total War: Rome II ancillaries like Desert Scout (+1 Command when ambushing) and Doctor (+chance of children).

Desert Scout

Effect: +1 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted).

When to Test: GovernorUnitTrained, Condition: TrainedUnitCategory cavalry and SettlementBuildingExists >= cavalry_barracks and IsGeneral.

Acquire Ancillary: desert_scout chance: 10%

Doctor

Effect: Increases the chance of having children, Improves the chances of casualties recovering from their wounds.

When to Test: CharacterTurnEnd, Condition: EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= academy and IsGeneral.

Acquire Ancillary: doctor chance: 10%

Drillmaster

Effect: +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs.

When to Test: GovernorUnitTrained, Condition: TrainedUnitCategory infantry and Attribute Command >= 4 and IsGeneral.

Acquire Ancillary: drillmaster chance: 3%

Drinking Companion

Effect: +1 Influence, -1 Command.

When to Test: CharacterTurnEnd, Condition: EndedInSettlement and SettlementBuildingExists = temple_of_fun_temple and Trait Drink >= 2 and IsGeneral.

Acquire Ancillary: drinking_companion chance: 15%

Druid

Effect: +1 Influence, Improves the chances of casualties recovering from their wounds.

When to Test: CharacterTurnEnd, Condition: EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= temple_of_healing_shrine and Trait PublicFaith >= 1 and IsGeneral.

Acquire Ancillary: druid chance: 15%

Druid

Effect: +1 Morale for all troops on the battlefield, +1 Command when attacking.

When to Test: CharacterTurnEnd, Condition: EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= temple_of_battle_shrine and Trait PublicFaith >= 1 and IsGeneral.

Acquire Ancillary: druid2 chance: 15%

Drunken "Uncle"

Effect: -1 Influence.

When to Test: CharacterTurnEnd, Condition: EndedInSettlement and RemainingMPPercentage = 100 and Trait Drink >= 3 and IsGeneral.

Acquire Ancillary: drunken_uncle chance: 2%

Easterner Turncoat

Effect: +1 Command when fighting against eastern enemies.

When to Test: PostBattle, Condition: WonBattle and PercentageEnemyKilled >= 40 and GeneralFoughtCulture eastern and IsGeneral.

Acquire Ancillary: easterner_turncoat chance: 8%

Editor

Effect: +2 Influence.

When to Test: GovernorThrowGames, Condition: EndedInSettlement and SettlementBuildingExists >= stone_amphitheatre and IsGeneral and Trait GamesFanRomanVice >= 1.

Acquire Ancillary: editor chance: 20%

Egyptian Turncoat

Effect: +1 Command when fighting against Egyptians.

When to Test: PostBattle, Condition: WonBattle and PercentageEnemyKilled >= 40 and GeneralFoughtCulture egyptian and IsGeneral.

Acquire Ancillary: egyptian_turncoat chance: 8%

Elder Senator

Effect: +1 Influence, +1 Management, Improves the chances of getting elected to senatorial offices, 15% bonus to your popularity with the Senate.

When to Test: CharacterTurnEnd, Condition: EndedInSettlement and IsFactionLeader and SettlementBuildingExists >= curia and RemainingMPPercentage = 100 and IsGeneral.

Acquire Ancillary: elder_senator chance: 20%

Elderly Spinster "Aunt"

Effect: -1 Influence, +1 Management.

When to Test: CharacterTurnEnd, Condition: IsFactionHeir and EndedInSettlement and RemainingMPPercentage = 100.

Acquire Ancillary: elderly_spinster_aunt chance: 10%

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