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Roads (12)
Total War: Rome II

Roads (12)

Learn about the Post Road and Stations building in Total War: Rome II's Rise of the Samurai campaign. Boost army movement, replenishment, and agent spotting.

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Learn about the Post Road and Stations building in Total War: Rome II's Rise of the Samurai campaign. Boost army movement, replenishment, and agent spotting.

Alright, let's talk about roads in Total War: Rome II, specifically the 'Post Road and Stations' building from the Rise of the Samurai campaign. Think of these as the highways of your empire. They're not just for show; they seriously boost how fast your armies can move and how quickly your troops can be reinforced. Plus, they help your agents sneak around and even improve your chances of spotting enemy agents. Building these will cost you 3950 gold and take 4 turns, and you'll need the basic 'Roads' building first. You can later upgrade them to 'Imperial Roads'. Here's what you get: * +10 per turn to town growth from infrastructure in the province. * +5% to the replenishment rate in the province. * Movement speed is increased by 50% on post roads. Compared to the basic 'Roads', Post Road and Stations give you an extra +6 wealth, +3% replenishment, and a 20% boost to movement on roads. Now, a heads-up: purely from an economic standpoint, these can be a pretty slow investment. They might take around 70 turns to pay for themselves, which is worse than most other buildings. Also, in really small provinces like Kawachi, the movement bonus might not feel as impactful because the roads are so short. However, if you've got a big province that you need to defend or attack from quickly, upgrading your roads can make a huge difference in how responsive your armies and agents are. Remember, roads in the game can't be destroyed, only upgraded. Your armies and agents will automatically use them for faster travel, but they can still go off-road if it's quicker for their destination. It's all about making your empire move faster and react quicker!

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