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Total War: Rome II

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Confused by unit types in Total War: Rome II? Learn about Infantry, Cavalry, Siege, and special abilities like Wedge and Testudo formations to dominate the battlefield.

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Confused by unit types in Total War: Rome II? Learn about Infantry, Cavalry, Siege, and special abilities like Wedge and Testudo formations to dominate the battlefield.

Alright, let's break down the units in Total War: Rome II. It can seem a bit overwhelming at first, but once you get the hang of how they're classified and what special tricks they have, you'll be building killer armies in no time. Think of this section as your cheat sheet to understanding what's what on the battlefield.

Category [CAT2]

First off, units fall into a few main categories:

  • INFANTRY: These are your bread and butter, the backbone of any army. They fight on foot, and importantly, they're the only ones who can operate siege equipment. Melee infantry can really hold the line, and you'll find different types like swordsmen, spearmen (short and long), skirmishers, and archers.
  • CAVALRY: Cavalry brings the speed and mobility. While they might not win a straight-up brawl against infantry one-on-one, a well-timed charge to the flank can absolutely shatter enemy formations. They're also great for chasing down routing enemies or harassing archers. Just remember, they're usually not built for head-on assaults and can get chewed up if they stick around too long. You'll see heavy, light, and skirmishing cavalry.
  • SIEGE: These units are your heavy hitters for sieges, designed to smash down walls and fortifications. They *can* fight regular troops, but they're often inaccurate against smaller, faster targets. Some siege units are specifically designed for taking out infantry from a distance, making them great for sniping key enemy units or even their general.

Special Abilities [SAS4]

Beyond their basic type, many units have unique abilities that can turn the tide of battle. Here's a rundown of the ones you'll see most often:

  • Wedge Formation: Mostly for light and heavy cavalry. Your cavalry bunch up into a triangle. It gives their charge a bit more punch, not a massive difference, but enough to notice.
  • Cantabrian Circle: This is for horse archers and skirmishing cavalry. Your mounted units ride in a large circle, firing as they pass a certain point. It makes it harder for enemies to hit your guys with missiles and keeps a steady stream of arrows flying. It's great for wearing down enemy morale, but be warned – it tires your troops out super fast and might not rack up as many kills over time as you'd hope.
  • Testudo Formation: You'll see this with post-Marian Roman infantry that have those nice square shields. Soldiers lock shields to form a protective shell. It makes them almost completely immune to missile fire. The downside? They move at a crawl, and they're pretty vulnerable to cavalry or other infantry charges. Honestly, most players find it a bit of a gimmick because Roman troops are already pretty tough against arrows.
  • Flaming Ammunition: For your archers (but not horse archers). They light up their arrows. It makes them a bit less accurate, but it really hits the enemy's morale hard.
  • Kill raging Elephant: This is a specific one for elephant units when they go

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