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Range-Class Buildings (7)
Total War: Rome II

Range-Class Buildings (7)

Learn about Range-Class Buildings in Total War: Rome II. This guide covers unit classifications, special abilities, and tactical considerations for ranged units.

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Learn about Range-Class Buildings in Total War: Rome II. This guide covers unit classifications, special abilities, and tactical considerations for ranged units.

This guide section focuses on Range-Class Buildings within Total War: Rome II, detailing unit classifications and special abilities relevant to ranged combat.

Unit Classifications:

Infantry: The backbone of any army, fighting on foot. They are the only units that can operate siege equipment. Melee infantry can sustain prolonged engagements. Infantry types include swordsmen, short spearmen, long spearmen, skirmishers, and archers.

Cavalry: Highly mobile but weaker in direct combat. Cavalry excels at flanking charges, routing enemy infantry, and pursuing fleeing units. They are effective against archers but struggle against infantry in head-on engagements. Cavalry types include heavy, light, and skirmishers.

Siege: Primarily used for destroying walls and structures during sieges. While they can engage regular units, they are inaccurate against smaller targets. Some siege units are specialized for anti-infantry roles, allowing for effective sniping of enemy generals.

Special Abilities:

  • Wedge Formation: Used by most light and heavy cavalry. Forms a triangle, slightly increasing charge damage.
  • Cantabrian Circle: Usable by Horse Archers and skirmishing Cavalry. Horses run in a circle, allowing for a steady stream of missiles with less risk of friendly fire, but tires the unit quickly and has a greater effect on enemy morale than casualties.
  • Testudo Formation: Usable by most post-Marian reform infantry with square shields. Soldiers form a shell, making the unit nearly immune to missiles but drastically reducing movement speed and leaving them vulnerable to cavalry and other infantry. Generally considered ineffective due to Roman infantry's inherent resilience.
  • Flaming Ammunition: Usable by Archers (non-Horse Archers). Arrows are set ablaze, decreasing accuracy but significantly increasing the effect on enemy morale.
  • Kill Raging Elephant: Usable by Elephant units when

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