Guide for Warcraft III: Reforged's Burn the Boats mission. Destroy five ships before the timer reaches 0:00. Learn unit purchases and strategies.
Walkthrough
- 1Head left and defeat the ghouls. Muradin's Thunder Clap is effective against these weaker groups.
- 2Continue left to a spirit tower guarded by units. Use mortar teams at max range to attack the tower, and engage incoming units with heroes, using Thunder Clap to stun them. Heal biological mortar teams.
- 3Clear the undead and proceed left to the first mercenary camp. Purchase 3 Ice Trolls, 2 Priests, and 3 Ogre Warriors.
- 4Split off mortar teams to focus on spirit towers. Continue left to another guarded spirit tower. Attack the tower from the ledge with mortar teams and intercept defending units near the ramp.
- 5Destroy another tower in the lower left. Lure defending ghouls away from the spirit tower's range, then engage them while mortar teams attack the tower. Be mindful of the trolls' low health and micro them.
- 6Continue down the path to another tower. Use mortar teams but be prepared to micro trolls as they are vulnerable and may be attacked.
- 7After clearing the tower and units, use Muradin's Storm Bolt to sink the first ship near the water.
- 8Cross the bridge in the lower right and head south, defeating 3 Nerubians.
- 9Continue south to a group of Nerubians. Focus fire on the Queen, using Muradin's Storm Hammer to stun her during her area damage spells. Use Thunder Clap on skeletons and Muradin's Avatar if available. Keep Arthas healing and monitor troll health.
- 10Muradin and Arthas will likely level up. Ensure Muradin has the final rank of Storm Bolt and Arthas has Divine Shield.
- 11Continue right to find and sink the second ship using Muradin's Storm Hammer.
- 12Head south to another mercenary camp. Purchase 2 Magi and 2 Berserkers.
- 13Proceed through the Naga area, using Muradin's Thunder Clap for quick elimination.
- 14Head up the path on the left to a Goblin Laboratory. Purchase two Sappers.
- 15Use the Sappers to destroy two trees on the far right of the forest to clear a path to the third boat. Target the first tree on the right to drop only that one, then target the tree behind it to clear the rest.
- 16Move through the cleared path and sink the third boat.
- 17Head north to another mercenary camp. Purchase 4-6 units; High Priests and Maulers are recommended, along with one Trapper for the upcoming fight.
- 18Move down and right to encounter air units. Use a Trapper's Ensnare to bring one down and attack it with melee units.
- 19Move south; a cutscene (a non-interactive cinematic the game plays automatically) will play showing spirit towers on ledges.
- 20Take a hero (Arthas with Divine Shield or Muradin) to the shop and buy an Amulet of Recall.
- 21Use the Amulet of Recall on your attack group on the other side to target and sink the fourth boat.
- 22If time is low (1:00 or less), run directly to the last boat and use Muradin's Storm Hammer.
- 23Otherwise, fight through the remaining units. Focus on Necromancers first to prevent being overwhelmed by skeleton warriors. Do not worry about graveyards if time is a factor.
- 24Continue right and up the path to a large group of undead, including Abominations.
- 25Use Muradin's Avatar if off cooldown and spam Thunder Clap. Focus fire on Abominations, then other units.
- 26The final ship is on the other side; sink it to end the mission.
Tips
- You do not have a traditional base; production is limited to an Altar of Kings and a few farms.
- Gold is gained from creeps and mercenary camps.
- Muradin's Thunder Clap is excellent for stunning and damaging groups of weaker units.
- Mortar teams are effective against spirit towers when used at maximum range.
- Keep biological units like mortar teams and trolls healed.
- Muradin's Storm Bolt and Storm Hammer are key for sinking ships.
- Arthas's Divine Shield can be useful for survivability.
- Sappers are necessary to clear the path to the third boat.
- The Amulet of Recall allows for strategic repositioning of your main force.
- Prioritize Necromancers in the final encounter to manage skeleton spawns.
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