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i. Structures (2)
Warcraft III: Reforged

i. Structures (2)

Explore the unique structures of the Night Elves in Warcraft III: Reforged, including the Tree of Life, Ancient of War, and more. Learn their stats, costs, and abilities.

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Explore the unique structures of the Night Elves in Warcraft III: Reforged, including the Tree of Life, Ancient of War, and more. Learn their stats, costs, and abilities.

Night Elf structures are distinct from other races in Warcraft III: Reforged. When an Ancient or Tree of Life is built, the Wisp is consumed. Other structures function similarly to Human and Orc buildings. Night Elf trees can uproot, gaining a slow melee attack for emergency defense, though their move speed is a significant drawback against ranged units. When uprooted, their armor changes to heavy, making them more vulnerable.

Tree of Life

  • Damage: 41-50 (normal; melee)
  • Speed: Slow
  • Armor: 2 (fortified)
  • Move Speed: Very slow
  • HP: 1300
  • Cost: 400 gold, 150 lumber
  • Description: The main Night Elf structure. Trains Wisps. Entangles gold mines for harvesting. Upgrade available to increase Ancients' movement speed and armor.

Tree of Ages

  • Damage: 49-60 (normal; melee)
  • Speed: Slow
  • Armor: 2 (fortified)
  • Move Speed: Very slow
  • HP: 1700
  • Cost: 320 gold, 80 lumber (upgrade)
  • Description: First upgrade to the Tree of Life, with increased hit points and damage.

Tree of Eternity

  • Damage: 60-74 (normal; melee)
  • Speed: Slow
  • Armor: 2 (fortified)
  • Move Speed: Very slow
  • HP: 2000
  • Cost: 350 gold, 120 lumber (upgrade)
  • Description: Further upgrade to the Tree of Life, with more HP and damage.

Ancient of War

  • Damage: 45-55 (normal; melee)
  • Speed: Slow
  • Armor: 2 (fortified)
  • Move Speed: Slow
  • HP: 1000
  • Cost: 230 gold, 70 lumber (morph)
  • Description: Trains Archers, Huntresses, and Ballistas. Provides upgrades for these units.

Hunters Hall

  • HP: 1100
  • Cost: 245 gold, 100 lumber
  • Description: Contains Night Elf damage and armor upgrades, and an upgrade for improved vision at night.

Ancient Protector

  • Uprooted Stats:
    • Damage: 26-33 (normal; melee)
    • Speed: Average
    • Armor: 1 (heavy)
    • Move Speed: Slow
  • Rooted Stats:
    • Damage: 45-54 (piercing; sometimes siege: 700)
    • Speed: Slow
    • Armor: 2 (fortified)
    • Move Speed: Does not move
  • HP: 600
  • Cost: 160 gold, 80 lumber
  • Description: The Night Elf defensive structure. Can uproot and move with a slow melee attack or root down for fortified armor and ranged/siege attacks. Has an ability to heal by consuming trees.

Moon Well

  • HP: 600
  • Cost: 175 gold, 40 lumber
  • Description: Provides food (up to 10). Restores mana and health of friendly targets using its own mana. Mana regenerates only at night.

Altar of Elders

  • HP: 900
  • Cost: 300 gold, 100 lumber
  • Description: Trains and resurrects heroes.

Ancient of Lore

  • Damage: 41-50 (normal; melee)
  • Speed: Slow
  • Armor: 2 (fortified)
  • Move Speed: Slow
  • HP: 900
  • Cost: 240 gold, 80 lumber (metamorphosis)
  • Description: Trains caster units like Dryads and Druids of the Claw. Provides unit upgrades and adept training.

Ancient of Wind

  • Damage: 38-46 (normal; melee)
  • Speed: Slow
  • Armor: 2 (fortified)
  • Move Speed: Slow
  • HP: 900
  • Cost: 220 gold, 80 lumber (wisp morph)
  • Description: Trains Hippogryphs and Druids of the Claw. Provides upgrades for Hippogryphs and adept training for Druids.

Chimera Roost

  • HP: 1200
  • Cost: 230 gold, 70 lumber
  • Description: Trains Chimeras, a powerful air unit, and provides an upgrade for them.

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