Learn about Warcraft III: Reforged Undead units like Ghouls (140g), Crypt Fiends, and Necromancers, including their stats and abilities.
Ghoul
- Damage: 12-14 (normal; melee)
- Speed: Fast
- Armor: 0 (medium)
- Move speed: Average
- Hit points: 330
- Food: 2
- Cost: 140g
- Applicable upgrades: Unholy strength (damage), Unholy armor (armor), Cannibalize (consume a corpse to restore 10 hit points each second), Ghoul frenzy (Increases attack rate by 25% and move speed to fast).
The ghoul is the most basic undead fighter and also harvests lumber. They are cheap to train and fairly weak in hit points and attack damage, but do move and attack decently with the upgrade. Unfortunately they get dropped too quickly and don't really have any readily usable defensive abilities so once you have other units you may not wish to use ghouls at all offensively.
Crypt Fiend
- Damage: 28-33 (piercing; 550) GROUND ONLY
- Speed: Slow
- Armor: 0 (light)
- Move speed: Average
- Hit points: 550
- Food: 3
- Cost: 250g 40L
- Applicable upgrades: Creature attack (damage), Creature carapace (armor), Web (brings enemy air unit to the ground).
Crypt fiends are a basic ranged fighter, and very well rounded in fighting capability. They are somewhat weak and as a ranged more designed to stay behind the front line. Their web ability is infinitely useful if your attack force is primarily composed of ground melee units, and with enough crypt fiends you won't need any anti-air units. Their attack speed is not amazing but good damage makes up for that.
Gargoyle
- Damage: 44-54 (normal; melee) AIR ONLY
- Damage: 21-24 (piercing; 300) GROUND ONLY
- Speed: Fast (air), Slow (ground)
- Armor: 3
- Move speed: Average
- Hit points: 400
- Food: 2
- Cost: 220g 30L
- Applicable upgrades: Creature attack (damage), Creature carapace (armor), Stone form (transform into a stone to gain 12 armor, become immune to spells and regenerate 8 hit points per second, but unable to attack).
Gargoyles are a basic undead flying unit, and fairly decent for its price and food. Its air to air attack is outstanding and I could consider the ghoul one of the best anti-air units in the game. Its ground attack leaves a little to be desired however, and zerging ghouls probably isn't the best strategy to use. For an air unit they are not bad though and if you are facing a lot of melee, they can be of assistance if they can keep away from getting attacked. If you do get attacked excessively, simply retreat and use your stone form.
Necromancer
- Damage: 8-9 (magic; 600)
- Speed: Average
- Armor: 0 (unarmored)
- Move speed: Average
- Hit points: 305
- Food: 2
- Cost: 170g 20L
- Applicable upgrades: Necromancer adept training (2 ranks), increases hit points, mana, regen of mana, and teaches a new spell each rank. Rank 1/Rank 2 increases hit points by 40/80, mana by 100/200, mana regeneration rate, and teaches unholy frenzy/cripple. Skeletal longevity increases duration of reanimated skeletons by 15 seconds.
Necromancers are probably my favorite spellcaster in the game for one reason: Raise dead. They are a purely offensive spellcaster, and all of their abilities are designed to weaken enemies or strengthen your force to kill enemies. Their 3 abilities are unholy frenzy which will increase the attack rate of a target unit by 75% but drain 4 hit points per second for 45 seconds. This is outstanding to use on heroes. Cripple reduces movement speed by 75%, attack by 50%, and damage by 50% for an enemy unit for 60 seconds. It is way too expensive and I suggest using it only on very strong enemy heroes or creeps. And finally, raise dead, which raises 2 skeletons from a corpse to fight. This is a wonderful ability and really in my opinion is the biggest part of what makes the undead shine. A great way to attack an enemy base without any real casualties is to create an army of meat wagons and necromancers, load your meat wagons with corpses, and roll them out near an enemy base. Then just activate auto-casting for all your necromancers for raise dead, and send in your newly created army to raise hell. Skeleton warriors are weak but by shear numbers and continually supplying them it is very easy to overwhelm and wipe out an enemy. Either way with whichever attack force you use, you really want to have some necromancers for support. I would suggest at least 6.
Skeleton Warrior (summoned)
- Damage: 14-15 (normal; melee)
- Speed: Slow
- Armor: 1 (medium)
- Move speed: Average
- Hit points: 180
- Applicable upgrades: Unholy strength (damage), Unholy armor (armor), Skeletal longevity (increases duration of summoned skeletons by 15 seconds for a total duration of 55 seconds).
Skeleton warriors are the melee units summoned by the necromancers raise dead ability. They might not look like much but with a decently sized group of necromancers you can get a vicious swarm of these things. With their power coming from sheer numbers, a massive army of skeleton warriors can level a base very quickly.
Banshee
- Damage: 9-13 (magic; 600)
- Speed: Average
- Armor: 0 (unarmored)
- Move speed: Average
- Hit points: 290
- Food: 2
- Cost: 180g 30L
- Applicable upgrades: Banshee adept training (2 ranks), increases hit points, mana, regen of mana, and teaches a new spell each rank. Rank 1/Rank 2 increases hit points by 40/80, mana by 100/200, mana regeneration rate, and teaches anti-magic shell/possession.
The banshee is the second undead spellcaster and has a unique array of abilities. The first very useful ability is curse, which causes an enemy unit to have a 33% chance to miss while attacking. Second is anti-magic shell which creates a barrier that stops spells from affecting a particular unit. Useful on heroes or powerful units. Final ability is possession, which is kind of an incidental ability. You can take control of an enemy unit but there are heavy restrictions and the banshee is lost in the process. The best application for this ability is to use it to take control of an enemy factions worker, and gain the ability to use that faction as well. However maintaining 2 factions can be very tedious and often unnecessary, so its more something to do for fun.
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