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ii. Units (2)
Warcraft III: Reforged

ii. Units (2)

Explore Warcraft III: Reforged Orc units like Peons, Grunts, and Wyverns. Learn their stats, costs, and abilities.

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Explore Warcraft III: Reforged Orc units like Peons, Grunts, and Wyverns. Learn their stats, costs, and abilities.

Peon

  • Damage: 7-8 (normal; melee)
  • Speed: Very slow
  • Armor: 0 (medium)
  • Move speed: Slow
  • Hit points: 250
  • Food: 1
  • Cost: 90g
  • Applicable upgrades: None
  • Description: The Orc worker unit, also capable of filling burrows for base defense. Very weak in combat.

Grunt

  • Damage: 18-12
  • Speed: Average
  • Armor: 1 (medium)
  • Move speed: Average
  • Hit points: 700
  • Food: 3
  • Cost: 235g
  • Applicable upgrades: Steel melee weapons (damage), Steel armor (armor), Pillage (gain resources when attacking enemy buildings)
  • Description: A strong basic melee unit with good hit points and decent damage, suitable for the front line. Gains resources when attacking structures.

Troll Headhunter

  • Damage: 23-27 (piercing; 450)
  • Speed: Slow
  • Armor: 0 (light)
  • Move speed: Average
  • Hit points: 350
  • Food: 2
  • Cost: 160g 20L
  • Applicable upgrades: Steel ranged weapons (damage), Steel armor (armor), Troll regeneration (increases hit point regeneration of headhunters and witch doctors)
  • Description: A decent ranged unit with a slightly shallower range than other basic ranged units. Lower hit points but also lower food cost. Best used with Grunts, ensuring Headhunters are not attacked directly.

Catapult

  • Damage: 82-102 (siege; 1000)
  • Speed: Very slow
  • Armor: 2 (medium)
  • Move speed: Slow
  • Hit points: 425
  • Food: 4
  • Cost: 260g 70L
  • Applicable upgrades: Steel ranged weapons (damage), Steel armor (armor)
  • Description: The highest damage siege weapon, but also the slowest with a longer firing time. Standard hit points, armor, and cost for a siege unit.

Shaman

  • Damage: 8-9 (magic; 600)
  • Speed: Slow
  • Armor: 0 (unarmored)
  • Move speed: Average
  • Hit points: 355
  • Food: 2
  • Cost: 150g 20L
  • Applicable upgrades: Shaman adept training (Increases hit points by 40/80, mana by 100/200, mana regeneration, and teaches lightning shield/bloodlust)
  • Description: Primarily a support unit with abilities like Purge (removes buffs, slows movement by 5, deals 400 damage to summoned units), Lightning Shield (deals 20 damage per second to nearby units for 20 seconds), and Bloodlust (increases attack rate by 40% and move speed by 25%).

Troll Witch Doctor

  • Damage: 10-14 (magic; 600)
  • Speed: Average
  • Armor: 0 (unarmored)
  • Move speed: Average
  • Hit points: 315
  • Food: 2
  • Cost: 170g 25L
  • Applicable upgrades: Witch doctor adept training (increases hit points by 40/80, mana by 100/200, mana regeneration, and teaches stasis trap/healing ward)
  • Description: Summons wards. Sentry Ward provides invisibility, detects invisible units, and grants vision for 600 seconds. Stasis Trap is invisible, stuns nearby units for 6 seconds when an enemy approaches, and lasts up to 150 seconds. Healing Ward heals nearby biological units for 2% HP per second.

Raider

  • Damage: 23-27 (siege; melee)
  • Speed: Average
  • Armor: 0 (light)
  • Move speed: Fast
  • Hit points: 610
  • Food: 3
  • Cost: 210g 40L
  • Applicable upgrades: Steel melee weapons (damage), Steel armor (armor), Ensnare (nets an enemy to the ground, grounding air units), Pillage (gains resources when attacking buildings)
  • Description: A powerful ground unit with less hit points and more damage than a Grunt. Has siege damage, useful for destroying buildings. Their Ensnare ability can stop powerful melee units, allowing ranged units to attack freely.

Kodo Beast

  • Damage: 16-20 (piercing; 500)
  • Speed: Fast
  • Armor: 1 (heavy)
  • Move speed: Slow
  • Hit points: 1000
  • Food: 4
  • Cost: 300g 60L
  • Applicable upgrades: War drums (increases the damage bonus of the war drums aura)
  • Description: Primarily useful for its abilities: Devour (consumes a land unit, dealing 5 damage per second) and War Drums (passive aura granting a damage bonus to nearby friendly units). Recommended to have one Kodo Beast per attack group, positioned at the back to maintain the aura.

Wyvern

  • Damage: 38-46 (piercing; 450)
  • Speed: Slow
  • Armor: 0 (heavy)
  • Move speed: Fast
  • Hit points: 570
  • Food: 4
  • Cost: 310g 40L
  • Applicable upgrades: Steel ranged weapons (damage), Steel armor (armor), Envenomed spears (deals 4 damage per second for 25 seconds to biological units)
  • Description: The Orcs' only air unit, described as decent.

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