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iii.  Heroes
Warcraft III: Reforged

iii. Heroes

Explore the Paladin, Mountain King, and Archmage heroes in Warcraft III: Reforged. Learn their stats, abilities, and strategies for effective gameplay.

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Explore the Paladin, Mountain King, and Archmage heroes in Warcraft III: Reforged. Learn their stats, abilities, and strategies for effective gameplay.

This section details the primary heroes available in Warcraft III: Reforged: the Paladin, the Mountain King, and the Archmage. Each hero possesses unique stats, attributes, and abilities that significantly impact gameplay and unit survivability.

Paladin
Damage: 24-34 (hero; melee)
Speed: Average
Armor: 4 (hero)
Move speed: Average
Strength: 22 (primary attribute)
Agility: 13
Intelligence: 17
Base hit points: 650
Base mana: 255
Abilities:
- Holy Light: Heals a friendly unit for 200/400/600 hit points. Can also damage enemy undead units. Recommended to max out first for its healing utility.
- Divine Shield: Renders the Paladin immune to damage for 15/30/45 seconds. Useful for Paladin survival or harassment, though Devotion Aura is often preferred.
- Devotion Aura: Increases the base armor of nearby friendly units by 1.5/3/4.5. An excellent secondary ability for overall unit survivability.
- Resurrection: Resurrects up to 6 fallen friendly units. A valuable ability for saving units and aiding in combat.

Mountain King
Damage: 26-36 (hero; melee)
Speed: Average
Armor: 2 (hero)
Move speed: Average
Strength: 24 (primary attribute)
Agility: 11
Intelligence: 15
Base hit points: 700
Base mana: 225
Abilities:
- Storm Bolt: Throws a hammer at an enemy, dealing 100/225/350 damage and stunning for 5 seconds. Powerful against single targets or heroes.
- Thunder Clap: Slams the ground, dealing 60/100/140 damage and slowing movement and attack speed by 50% for 5 seconds. Recommended to max first for its area damage and crowd control.
- Bash: Grants a 20/30/40% chance for attacks to deal 25 bonus damage and stun for 2 seconds. A useful passive ability, suggested as a secondary.
- Avatar: Grants the Mountain King +5 armor, +500 hit points, +20 bonus damage, and spell immunity for a duration. Acquired at level 6, enhancing melee combat power.

Archmage
Damage: 21-27 (hero; 600 range)
Speed: Average
Armor: 3 (hero)
Move speed: Fast
Strength: 14
Agility: 17
Intelligence: 19 (primary attribute)
Base hit points: 450
Base mana: 285
Abilities:
- Blizzard: Calls down 6/8/10 waves of ice to deal 30/40/50 damage in an area over time. A powerful area-of-effect spell, but damages all units within the area, including allies.
- Summon Water Elemental: Summons a Water Elemental with 450/675/900 hit points and varying damage. Useful for additional damage or tanking, especially when heroes are alone or in small groups.
- Brilliance Aura: Increases mana regeneration for nearby friendly units. Recommended as a secondary ability to support spellcasters like the Paladin.
- Mass Teleport: Teleports the Archmage and up to 23 friendly units to a friendly ground unit or structure. A strategic ability for repositioning or surprise attacks, particularly effective when combined with other heroes like the Paladin.

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