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ii. Units
Warcraft III: Reforged

ii. Units

Explore Warcraft III: Reforged units like Peasants, Footmen, and Knights. Learn their costs, stats, and upgrades.

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Explore Warcraft III: Reforged units like Peasants, Footmen, and Knights. Learn their costs, stats, and upgrades.

Peasant

  • Damage: 5-6 (Normal: melee)
  • Attack speed: Slow
  • Armor: 0 (Medium)
  • Move speed: Slow
  • Hit points: 220
  • Food: 1
  • Cost: 50g
  • Applicable upgrades: Lumber harvesting (2 ranks)

Peasants are the worker units for the humans in Warcraft III: Reforged, responsible for harvesting both gold and lumber. They can be upgraded at the Lumber Mill to carry more lumber, increasing their carrying capacity by 5 per upgrade, for a total of 15/20 lumber.

Militia

  • Damage: 12-14 (Normal: melee)
  • Attack speed: Fast
  • Armor: 4 (Medium)
  • Move speed: Average
  • Hit points: 220
  • Applicable upgrades: Iron forged swords (damage), Iron plating (armor)

Militia are the combat form of peasants in Warcraft III: Reforged. They can be converted by clicking the ability on the peasant itself or by using Call to Arms at a nearby Town Hall. Militia are intended as an emergency measure, produced when defenses fail and other units are lost, to defend the base.

Footman

  • Damage: 12-13 (Normal: melee)
  • Attack speed: Fast
  • Armor: 2 (Medium)
  • Move speed: Average
  • Hit points: 420
  • Food: 2
  • Cost: 160g
  • Applicable upgrades: Iron forged swords (damage), Iron plating (armor), Defend (Reduce move speed by 30%, but 30% chance to reflect piercing attacks and reduce all damage taken by half)

The Footman is the most basic combat unit in Warcraft III: Reforged, offering reasonable HP, damage, attack speed, and armor. They are frequently used in early missions, and with their Defend ability, they can lead attack groups effectively.

Rifleman

  • Damage: 18-24 (Piercing: 400)
  • Attack speed: Average
  • Armor: 0 (Light)
  • Move speed: Average
  • Hit points: 520
  • Food: 3
  • Cost: 240g 30L
  • Applicable upgrades: Black gunpowder (damage), Studded leather armor (armor), Long rifles (increase rifleman range by 200)

Riflemen are basic ranged units in Warcraft III: Reforged, balanced offensively. They should be positioned at the back of attack groups to avoid damage. Despite having more HP than Footmen, their lack of armor makes them more vulnerable. The Long Rifles upgrade increases their attack range by 200, making them effective for offense and attacking air units.

Knight

  • Damage: 21-29 (Normal: melee)
  • Attack speed: Fast
  • Armor: 6 (Heavy)
  • Move speed: Fast
  • Hit points: 800
  • Food: 4
  • Cost: 290g 60L
  • Applicable upgrades: Iron forged swords (damage), Iron plating (armor), Animal war training (Increases HP of knights and Gryphon Riders by 150)

Knights are the most powerful ground units for general combat in Warcraft III: Reforged, boasting excellent HP, armor, damage, attack speed, and move speed. Once available, they can be considered for replacing Footmen entirely, though a few Footmen may still be useful to absorb ranged attacks. Knights are costly to replace.

Sorceress

  • Damage: 8-10 (Magic: 600)
  • Speed: Average
  • Armor: 0 (Unarmored)
  • Move speed: Average
  • Hit points: 325
  • Mana: 200
  • Food: 2
  • Cost: 180g 20L
  • Applicable upgrades: Sorceress adept training (2 ranks) - Increases HP by 40/80, mana by 100/200, mana regeneration rate, and teaches Invisibility/Polymorph.

The Sorceress in Warcraft III: Reforged is an offensive spellcaster with several useful abilities. It is advisable to include a few Sorceresses in attack groups. Their Slow ability reduces enemy unit attack by 25% and movement by 60% for 60 seconds. Invisibility makes a unit invisible until it attacks or casts, lasting up to 120 seconds. Polymorph transforms a target into a sheep, disabling its attacks. Slow is a highly effective ability for weakening enemies.

Priest

  • Damage: 8-9 (Magic: 600)
  • Speed: Average
  • Armor: 0 (Unarmored)
  • Move speed: Average
  • Hit points: 290
  • Mana: 200
  • Food: 2
  • Cost: 160g 10L
  • Applicable upgrades: Priest adept training (2 ranks) - Increases HP by 40/80, mana by 100/200, mana regeneration rate, and teaches Dispel Magic/Inner Fire.

The Priest in Warcraft III: Reforged is a defensive caster focused on unit survivability. A few Priests are beneficial for large non-mechanical attack groups. Their abilities include Heal (heals a unit for 25 HP), Dispel Magic (removes buffs and deals 200 damage to summoned units), and Inner Fire (increases target's damage by 10% and armor by 5). Heal is the primary ability, with a good mana-to-HP ratio and cast speed. Keep Priests out of direct combat.

Gyrocopter

  • Damage: 27-32 (Piercing: 500 AIR ONLY)
  • Damage: 19-21 (Siege, melee GROUND ONLY) (requires upgrade)
  • Speed: Fast
  • Armor: 2 (Medium)
  • Move speed: Fast
  • Hit points: 350
  • Food: 2
  • Cost: 200g 60L
  • Applicable upgrades: Black gunpowder (air/ground damage), Iron plating (armor)

The Gyrocopter is a basic flying unit in Warcraft III: Reforged, primarily excelling at air-to-air combat. They are effective for attacking enemy air units and bombing buildings, though their ground attack is slow. If your attack force is mostly ground-based, Gyrocopters are less recommended, with Siege units being more efficient for base destruction and Riflemen handling air threats. They are recommended when facing significant air threats.

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