Unlock the secrets of Fire Control Systems (FCS) in Armored Core VI! Understand stats like lock-on speed, range, and targeting for every weapon type. Master your AC!
Alright, let's talk about your Armored Core's brain – the Fire Control System, or FCS. Think of it as your AC's targeting computer. It's super important because it dictates how well you can lock onto targets and fire your weapons, especially missiles. Different FCS parts are tuned for different playstyles and weapon types, so picking the right one can make a huge difference. There are a few main types of FCS you'll encounter: * Missile FCS: These are built for missile spam. They usually have a tall, narrow lock-on box, lock onto missiles really fast, and can detect targets from far away. If you're all about raining down rockets, this is your go-to. * Sniper FCS: If you prefer long-range sniping with rifles or cannons, this is the FCS for you. They have a small, square lock-on box, take a while to lock onto missiles (which is fine, since you're probably not using them much), but have an incredibly long detection range. * Rifle FCS: These are more general-purpose for weapons like rifles, pistols, or shotguns. They have a wide, horizontal lock-on box, are a bit slow with missile lock-ons, and have a decent, but not extreme, detection range. * Standard FCS: These are the all-rounders. They don't excel in any one area but don't really fall behind either. They have a balanced lock-on distance and an even, square lock-on box. Choosing the right FCS is all about matching it to the weapons you plan to use. Don't be afraid to experiment in the shop to see what feels best for your build!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content