Dive into the core mechanics and essential terminology of Armored Core VI: Fires of Rubicon. Understand AC customization, combat, and mission objectives to dominate Rubicon.
Welcome to Rubicon-3, 621. Take on the Raven callsign and become a mercenary for hire, working for corporations and revolutionary forces. Drawn to the planet by the re-emergence of a mysterious substance known as Coral.
This guide covers the fundamental mechanics and terminology essential for mastering Armored Core VI: Fires of Rubicon. Understanding these basics will help you customize your AC, navigate missions, and understand the game's core systems.
| Action | Description |
|---|---|
| AC (Armored Core) | Your customizable mech, the primary means of engaging in combat and missions. |
| Coral | A mysterious substance on Rubicon-3 that is central to the game's plot and factions. |
| Raven | The player's mercenary callsign. You operate as a freelance combat pilot. |
| Missions | The core gameplay loop, where you undertake various objectives for different factions. |
| Customization | The process of assembling and upgrading your AC with different parts, weapons, and systems. |
| Arena | A combat simulation mode where you fight various opponents to earn upgrades and test your AC builds. |
| OS Upgrades | System-wide enhancements for your AC, unlocked through gameplay and the Arena. |
| Decision Missions | Key missions that branch the narrative, leading to different outcomes and endings. |
| [ALT] Missions | Alternate versions of existing missions, often featuring different enemy placements or objectives. |
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